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  1. #1
    Player Shiyo's Avatar
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    Kitori
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    Bahamut
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    NIN Lv 99
    If you nerf geo then there's 3 viable jobs for support instead of one ;/(geo bard cor)
    At 75 cap there was 2(cor bard)
    Nerfing geo to the ground(it's this overpowered) balances the support jobs.

    I don't care about a JOB ROLE being a mandatory slot, but geo isn't a role, it has it's own party slot that only it can fill. That's horrible.

    Support role being filled by 3 jobs equally as strong/different niches would be perfect. That's called balance.

    Basically:

    Right now geo fills a mandatory role in a party that ONLY geo can do. It needs to be nerfed to the ground(its that overpowered) so that it's party slot becomes the "support slot" instead of "geo slot".
    (1)
    Last edited by Shiyo; 12-28-2016 at 11:40 PM.

  2. #2
    Player Zeargi's Avatar
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    Quote Originally Posted by Shiyo View Post
    If you nerf geo then there's 3 viable jobs for support instead of one ;/(geo bard cor)
    At 75 cap there was 2(cor bard)
    Nerfing geo to the ground balances the support jobs.
    It doesn't balance anything. It doesn't make those jobs any better. I've never understood that mentality. Why does it have to be bring someone down, rather than build others up... We as the players have spent a good part or our time inside this digital world, maybe some more than the Devs themselves. So again, offer better solutions, and give ideas that could put the other jobs on a higher field. JT, JA, Weapons, Instruments. Think of something productive, rather than something detrimental.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  3. #3
    Player Shiyo's Avatar
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    Kitori
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    Bahamut
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    NIN Lv 99
    Quote Originally Posted by Zeargi View Post
    It doesn't balance anything. It doesn't make those jobs any better. I've never understood that mentality. Why does it have to be bring someone down, rather than build others up... We as the players have spent a good part or our time inside this digital world, maybe some more than the Devs themselves. So again, offer better solutions, and give ideas that could put the other jobs on a higher field. JT, JA, Weapons, Instruments. Think of something productive, rather than something detrimental.
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD. It's especially important to nerf things when they're completely out of control(like geo) and literally break the game in half. If a job 1 shot every boss in the game, would your solution be to buff every DD job to 1 shot bosses? No? Exactly.

    This extreme aversion to nerfing things that(rightfully) need to be nerfed has to stop.
    (0)
    Last edited by Shiyo; 12-29-2016 at 12:31 AM.

  4. #4
    Player Elexia's Avatar
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    Quote Originally Posted by Shiyo View Post
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD.
    You normally nerf things when there's a problem or something is too beneficial than intended, e.g resale price of tavnazian panties that got exploited.

    Geomancer doesn't fit into either of those categories as the only argument is: "Nerf Geo, I hate it. It destroys the game, nerfing Geo will make BRD and COR relevant again." BST getting nerfed was for a particular reason, buffing 21 other jobs to match a BST pet capabilities would have been silly as heck.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  5. #5
    Player Zeargi's Avatar
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    Quote Originally Posted by Shiyo View Post
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD. It's especially important to nerf things when they're completely out of control(like geo) and literally break the game in half. If a job 1 shot every boss in the game, would your solution be to buff every DD job to 1 shot bosses? No? Exactly.

    This extreme aversion to nerfing things that(rightfully) need to be nerfed has to stop.

    Power Creeping isn't what's going on here. They changed GEO way back when, a few months after it came out for certain spells. In all points, BRD and GEO work exactly the same with the division of their overall skills make the potential of what they can do. An under-skilled/Under-geared GEO isn't going to make those numbers happen. BRD needs to have new songs that effect those areas that it doesn't cover. It's been a while since I've played BRD, but as I recall off the top of my head they get: Nocturne (Addle) and Elegy (Slow) which are the only ones to directly impact there stats. While getting Requiem (DoT) and Lullaby (Sleep) as other debuffs. There needs to be a Magic DMG/MEVA (Frazzle)/EVA (Distract)/ACC Down Songs. Likewise, RDM need more spells to cover the other slots it's not getting. Plus both need the means to land those things more consistently. The major resist for NMs is the reason GEO is so loved. The Mobs resist normal spells, so the that is what needs to be addressed. Not GEO, you're not solving the problem, you're only making it worse.
    (1)
    Last edited by Zeargi; 12-29-2016 at 01:59 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #6
    Player Shiyo's Avatar
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    Bahamut
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    NIN Lv 99
    Quote Originally Posted by Zeargi View Post
    Plus both need the means to land those things more consistently. The major resist for NMs is the reason GEO is so loved. The Mobs resist normal spells, so the that is what needs to be addressed. Not GEO, you're not solving the problem, you're only making it worse.
    Mobs having such obscene magic evasion to the point where 95% of your spell book is rendered pointless to use is really annoying.
    I'm not sure why they think it's good to have that, it adds zero depth and just makes it less fun to play as 95% of your tools simply don't function. No debuffs in the game are so overpowered that if they landed 100% of the time they'd make the game a joke or enemies worthless. Hilariously enough, the debuffs that ARE overpowered CANNOT be resisted(geo spells).

    I want debuffs to have 100% land rate on anything with a moderate amount of magical accuracy gear and for jobs like NIN to not have problems getting unresisted nukes with a moderate amount of macc gear for their nuke set.

    Insane magic evasion values for mobs needs to go away and never come back, it adds nothing to the games combat, it simply takes away a lot of ways to play and viable strategies and reduces your job(s) to basically mashing your WS button over and over in a lot of cases, or for something like a RDM rendered completely worthless or a cure/buff bot.

    Boring.

    edit:

    I think I should make a thread purely about this subject, honestly.
    (1)
    Last edited by Shiyo; 12-29-2016 at 02:05 AM.

  7. #7
    Player Zeargi's Avatar
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    Quote Originally Posted by Shiyo View Post
    Mobs having such obscene magic evasion to the point where 95% of your spell book is rendered pointless to use is really annoying.
    I'm not sure why they think it's good to have that, it adds zero depth and just makes it less fun to play as 95% of your tools simply don't function. No debuffs in the game are so overpowered that if they landed 100% of the time they'd make the game a joke or enemies worthless. Hilariously enough, the debuffs that ARE overpowered CANNOT be resisted(geo spells).

    I want debuffs to have 100% land rate on anything with a moderate amount of magical accuracy gear and for jobs like NIN to not have problems getting unresisted nukes with a moderate amount of macc gear for their nuke set.

    Insane magic evasion values for mobs needs to go away and never come back, it adds nothing to the games combat, it simply takes away a lot of ways to play and viable strategies and reduces your job(s) to basically mashing your WS button over and over in a lot of cases, or for something like a RDM rendered completely worthless or a cure/buff bot.

    Boring.

    edit:

    I think I should make a thread purely about this subject, honestly.
    But that's the thing. It's the Mobs themselves and the immunobreak system that's part of the problem. As well, as RDM and BRD don't get JT/JA or Songs/Spells to make up for the facts they can be resisted. SCH, NIN, WHM, DNC all have things to to switch modes to boost things

    SCH's arts make up it's lower base skill caps in either fields, as well as JA's that convert Single Target to AoE or Perform SCs.
    DNC's Saber and Fan Dances, while merited, are still good when used in certain situations
    NIN gets Yonin/Innin which should give it the the means to tanks or DD
    WHMs mostly stay in one mode, but the other does have it's benefits.

    COR could benefit from a DD and Support Mode. Where in DD mode their power goes up greatly but perhaps cost a die slot. Where a support mode would allow for a 3rd die, but limits or increases the timer for Elemental Card Shots.

    RDM and BRD could also have modes similiar to this. RDM gained a JA like BRD's Pianissimo to cast self targeting spells on others. Give RDM access to Enlight and endark, change the En-spells to boost the power of enfeebling of matching types like the COR elemental shots. There's lots of positive solutions that can be made.
    (2)
    Last edited by Zeargi; 12-29-2016 at 02:28 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #8
    Player Elexia's Avatar
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    Quote Originally Posted by Shiyo View Post
    If you nerf geo then there's 3 viable jobs for support instead of one ;/(geo bard cor)
    At 75 cap there was 2(cor bard)
    Nerfing geo to the ground balances the support jobs.
    There's multiple support jobs now. You nerf Geo to being useless, you essentially removed a job out of play. No one will go: "Well..now that Geo is worthelss...I guess...we'll take BRD and COR." The whole reason people shy away from BRD/COR depending on slot availablity is because they haven't been updated to the current game design, BRD in particular.


    Nerfing Geomancer doesn't change that. You just succeeded in getting a job you hate nerfed. That's it lol. The game won't suddenly change, balance will not be restored.

    At 75 cap you had BRD and COR, during Abyssea (80-95) you had no use for BRD/COR because Atmas and temp items pretty much made them largely useless. They had niche uses, sure, but you could definitely do all of the content without them. Heroes big baddies were subjective though.

    I don't care about a JOB ROLE being a mandatory slot, but geo isn't a role
    Geomancer is a support job. It's role is support. It can also nuke, similar to how SCH can heal and nuke as well.

    Right now geo fills a mandatory role in a party that ONLY geo can do
    It fills the exact same role as a healer or tank in an MMORPG. You want a Tank and Healer and Support. There's no such thing as a "geo" role or you have to dig deeper through the years and say:

    "PLD role"
    "Whm role"
    "Sam role"
    "Brd role"
    "Cor role"

    etc. Your logic is all over the place. Geo has unique buffs and debuffs. Cor has unique buffs and enhances certain debuffs though quickdraw, which makes it unique over BRD.

    The only problem here is BRD and COR needs retooling a bit. COR can and has always been able to deal decent damage along with being able to support, so it is indeed better off than BRD, but BRD has always struggled since post WoTG because, well the game continued to move up but BRD and COR's buffs were never changed to matched - even more so with ilvl calculations now. This is a big part of why GEO shines because it's designed for the new gameplay.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.