See the problem with this "theory" is they need to remove ilvl and job gifts/Points in order to redesign the monsters. The current in-game method to kill your "theory"? Look at any pre-ilvl content designed prior to Seekers. Look at the content design, the monster design, the mechanics and the NMs.
You play on Asura which I personally know has quite a few Geos to go around, so I'm not sure why the hate. I can understand on servers with abysmal player population that people would hate what they can't have.
The only person here new is you, as you have no idea how not only does game design work but how SE works with FFXI. I've played XI since the initial Japanese beta, so "new" is one thing I'm not to their MMOs. However, the only thing that would change if they did "nerf geo into the ground" is force them to introduce MORE TEMPORARY ITEMS AND EFFECTS, because straight buffing COR and BRD will not only affect NMs and monsters who happen to have those jobs (especially in older content) but it would just lead to the same people crying to NERF COR/BRD INTO THE GROUND! because there won't be any available to them.
While older content may not be relevant anymore, from a game design standpoint, you don't want to suddenly change something that will completely decimate a portion of the game hence: why it was 50/50 people either loved or despised Abyssea and later the ilvl introduction.
Because they're designed differently. Warrior, Monk and WHM combined talents will never have the tanking prowess of a PLD, ever.Bard and Cor COMBINED are -never- going to be on GEOs level. It. will. not. happen.
Unless this outright kills every current ilvl progression monster in one cast, it's not "broken"100k bursts w/ zero enmity is broken.
I understand hating Geomancer because your group doesn't have one or you can't recruit them easily because someone else gets to them first, but it's silly to want to nerf a good job into the ground and expect everything to be sunshine and rainbows. However if anyone truly believes the game suddenly changes because they introduced a new job, well...there's 100s of MMOs out there with more jobs that need to be played to understand the basics of game evolution and how it's not 100% tied to a new job, especially retroactively.
BLM would still pull ahead in terms of nuking. It's similar to the SCH vs BLM debate back in 2007-2009. The thing to keep in mind, a vanilla Geo will never outnuke or come anywhere near a BLM in terms of raw damage, ontop of having to deal with CC, that's the balance of the job which people usually overlook because it's very simple to ignore that you need to do a lot more for Geo. That's why you rarely see some deal with it because they know they're mainly there to be buff/debuff support, not nuking (though it speeds things up to actually nuke.)which means that with maximum MBD gear, a GEO/blm would have +100% while a maximum MBD geared Job Master BLM would have +104% (+106% if you include the new AF119+3 hands). The /blm only adds +5%, so even a GEO/whm may potentially be able to match a BLM when it comes to nuking if CC does indeed give MBDII, which I find a bit worrisome. In that case, the game really could become a "PLD WHM GEO GEO GEO GEO" setup for basically everything that doesn't have extreme MDT-%. o_O;; That setup would have 10x bubbles at a time AND 4x nukers of BLM caliber.
Similar to the SCH vs WHM debate and how people were saying "you should have just given Light/Dark Arts to WHM and BLM" because people felt threatened by the good SCHs, but you simply can't replace jobs tailored to do one thing really well.
Again using your logic, COR and BRD breaks the game in half too, because they introduce buffs and speeds the game up, similar to how mobs dying quicker.....speeds the game up.
SHOCKING!
Because no other job is designed to do this. Geomancer is.Vex + attunement can't be replaced by anything
Because no other job is designed to do this. Geomancer is.Malaise removes 100% of nearly every enemies magic defense which is an obscene magic damage boost that NO OTHER JOB IN THE GAME can give your entire ALLIANCE.
Serious question: Is Ilvl Seekers when you started playing FFXI..or...?
As does having good ilvl gear and mastery, or did you forget ilvl gear is a thing?Languor + Focus gives you an obscene amount of magical accuracy
You and anyone who thinks Geomancer "breaks the game" aren't thinking straight because you can't "break" something that make insanely difficult content easier. If you toss 99k damage at pre seekers content, you'll steamroll it. Toss it at post ilvl seekers content that is designed with all of this in mind? Tell me you've actually done the content to realize nerfing Geomancer won't do anything but make things harder than it needs to be.So yeah, anyone saying cor/brd are comparable are pretty much not thinking straight.
PALADIN AND WHITE MAGE AUTOMATICALLY FILLS UP A PARTY SLOT.geo fills up 1/6 party slots automatically
I wonder why...since you don't seem to understand how things work, in MMORPGs Tank/Healer/Support slots are automatically filled and usually the most sought after.
FFXI 2003 - 2009 BRDs couldn't go 10 seconds without getting a tell or blind party invite. CORs couldn't go 10 seconds without getting a tell or blind party invite. RDMs couldn't go more than 10 seconds without getting a tell or blind party invite, WHMs and PLDs couldn't go more than 10 seconds without getting a tell or blind party invite.
Want to know why? Because they were sought after jobs. But you didn't play FFXI prior to ilvl content, so you don't understand that what's happening now with Geomancer is nothing new to FFXI.
We can go into a whole new conversation about /DNC and SCHs changing set strategies prior to WoTG.It also enables strategies you could never do without a geo so it breaks the game in half and enables things no other support job enables.


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