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  1. #1
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    Quote Originally Posted by Domille View Post
    In theory, if GEO were gone, mobs would be set at the level of already having wilt langour vex and frailty on them.

    Everything would be exactly the same, only without needing a geo to force the issue.

    The theory is solid. The way square does things makes it impossible, so forget it.
    See the problem with this "theory" is they need to remove ilvl and job gifts/Points in order to redesign the monsters. The current in-game method to kill your "theory"? Look at any pre-ilvl content designed prior to Seekers. Look at the content design, the monster design, the mechanics and the NMs.

    You play on Asura which I personally know has quite a few Geos to go around, so I'm not sure why the hate. I can understand on servers with abysmal player population that people would hate what they can't have.

    Quote Originally Posted by Domille View Post
    Look. I know you guys are new.
    The only person here new is you, as you have no idea how not only does game design work but how SE works with FFXI. I've played XI since the initial Japanese beta, so "new" is one thing I'm not to their MMOs. However, the only thing that would change if they did "nerf geo into the ground" is force them to introduce MORE TEMPORARY ITEMS AND EFFECTS, because straight buffing COR and BRD will not only affect NMs and monsters who happen to have those jobs (especially in older content) but it would just lead to the same people crying to NERF COR/BRD INTO THE GROUND! because there won't be any available to them.

    While older content may not be relevant anymore, from a game design standpoint, you don't want to suddenly change something that will completely decimate a portion of the game hence: why it was 50/50 people either loved or despised Abyssea and later the ilvl introduction.

    Bard and Cor COMBINED are -never- going to be on GEOs level. It. will. not. happen.
    Because they're designed differently. Warrior, Monk and WHM combined talents will never have the tanking prowess of a PLD, ever.

    100k bursts w/ zero enmity is broken.
    Unless this outright kills every current ilvl progression monster in one cast, it's not "broken"

    I understand hating Geomancer because your group doesn't have one or you can't recruit them easily because someone else gets to them first, but it's silly to want to nerf a good job into the ground and expect everything to be sunshine and rainbows. However if anyone truly believes the game suddenly changes because they introduced a new job, well...there's 100s of MMOs out there with more jobs that need to be played to understand the basics of game evolution and how it's not 100% tied to a new job, especially retroactively.

    which means that with maximum MBD gear, a GEO/blm would have +100% while a maximum MBD geared Job Master BLM would have +104% (+106% if you include the new AF119+3 hands). The /blm only adds +5%, so even a GEO/whm may potentially be able to match a BLM when it comes to nuking if CC does indeed give MBDII, which I find a bit worrisome. In that case, the game really could become a "PLD WHM GEO GEO GEO GEO" setup for basically everything that doesn't have extreme MDT-%. o_O;; That setup would have 10x bubbles at a time AND 4x nukers of BLM caliber.
    BLM would still pull ahead in terms of nuking. It's similar to the SCH vs BLM debate back in 2007-2009. The thing to keep in mind, a vanilla Geo will never outnuke or come anywhere near a BLM in terms of raw damage, ontop of having to deal with CC, that's the balance of the job which people usually overlook because it's very simple to ignore that you need to do a lot more for Geo. That's why you rarely see some deal with it because they know they're mainly there to be buff/debuff support, not nuking (though it speeds things up to actually nuke.)

    Similar to the SCH vs WHM debate and how people were saying "you should have just given Light/Dark Arts to WHM and BLM" because people felt threatened by the good SCHs, but you simply can't replace jobs tailored to do one thing really well.

    Quote Originally Posted by Shiyo View Post
    Well, I think COR buffs are pretty huge but I agree that cor/brd buffs simply make things faster while geo completely changes the game and breaks it in half..
    Again using your logic, COR and BRD breaks the game in half too, because they introduce buffs and speeds the game up, similar to how mobs dying quicker.....speeds the game up.

    SHOCKING!

    Vex + attunement can't be replaced by anything
    Because no other job is designed to do this. Geomancer is.

    Malaise removes 100% of nearly every enemies magic defense which is an obscene magic damage boost that NO OTHER JOB IN THE GAME can give your entire ALLIANCE.
    Because no other job is designed to do this. Geomancer is.

    Serious question: Is Ilvl Seekers when you started playing FFXI..or...?

    Languor + Focus gives you an obscene amount of magical accuracy
    As does having good ilvl gear and mastery, or did you forget ilvl gear is a thing?

    So yeah, anyone saying cor/brd are comparable are pretty much not thinking straight.
    You and anyone who thinks Geomancer "breaks the game" aren't thinking straight because you can't "break" something that make insanely difficult content easier. If you toss 99k damage at pre seekers content, you'll steamroll it. Toss it at post ilvl seekers content that is designed with all of this in mind? Tell me you've actually done the content to realize nerfing Geomancer won't do anything but make things harder than it needs to be.

    geo fills up 1/6 party slots automatically
    PALADIN AND WHITE MAGE AUTOMATICALLY FILLS UP A PARTY SLOT.

    I wonder why...since you don't seem to understand how things work, in MMORPGs Tank/Healer/Support slots are automatically filled and usually the most sought after.

    FFXI 2003 - 2009 BRDs couldn't go 10 seconds without getting a tell or blind party invite. CORs couldn't go 10 seconds without getting a tell or blind party invite. RDMs couldn't go more than 10 seconds without getting a tell or blind party invite, WHMs and PLDs couldn't go more than 10 seconds without getting a tell or blind party invite.

    Want to know why? Because they were sought after jobs. But you didn't play FFXI prior to ilvl content, so you don't understand that what's happening now with Geomancer is nothing new to FFXI.

    It also enables strategies you could never do without a geo so it breaks the game in half and enables things no other support job enables.
    We can go into a whole new conversation about /DNC and SCHs changing set strategies prior to WoTG.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #2
    Player Domille's Avatar
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    Feb 2016
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    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Elexia View Post
    See the problem with this "theory" is they need to remove ilvl and job gifts/Points in order to redesign the monsters.
    All of those are complete garbage, i would gladly get rid of Job Points GEO and Igarbage, so not really convincing me otherwise.

    It's cute that you try insults not knowing that I've done more in this game than you ever will, and played longer (everyone claims to have played since release on this site). And realize that things are broken.

    Things are very obviously broken. if you play this game for 5 minutes you can see that.

    BRD COR and RDM didn't change the game, they merely speed it up. GEO changes the entirety of the game. It's a very simple concept.

    GEO is a literal game changer. No other job is like that. That is a bad thing for an MMO.

    RUN PLD PUP are all interchangable.

    WHM RDM SCH are all basically interchangable.

    NOTHING comes close to langour focus malaise vex attune frailty.
    (0)
    Last edited by Domille; 12-28-2016 at 10:58 PM.

  3. #3
    Player Elexia's Avatar
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    Quote Originally Posted by Domille View Post
    It's cute that you try insults not knowing that I've done more in this game than you ever will, and played longer.
    Unless you've helped develop this game in the late 90s, I highly doubt you could play longer and "do more" than myself, considering well, I played since the Japanese beta. You can continue to assume, though.

    BRD COR and RDM didn't change the game
    BRD didn't have access to particular, gaming changing buffs that Corsair did. If you played as long as you did, you would know that. However having decked out BRDs and CORs for alliance rotation were a thing for a reason. If you feel nothing changed in XI after COR's introduction, then you actually haven't played the game as long as you claim. Likewise when Refresh became a thing, well..I'm sure nothing changed in the game in terms of MP management, yeah?

    they merely speed it up
    Similar to how monsters dying quicker speeds the game up.

    Then again, I've played XI long enough to know hating a job because my group didn't have access to them is silly. I'm guessing the whole "breaks the game" is being used subjectively, when anyone who's played XI knows the game has been "broken" long before Geomancer was even a passing thought.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.