Results -9 to 0 of 209

Dev. Posts

Threaded View

  1. #10
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Domille View Post
    In theory, if GEO were gone, mobs would be set at the level of already having wilt langour vex and frailty on them.

    Everything would be exactly the same, only without needing a geo to force the issue.

    The theory is solid. The way square does things makes it impossible, so forget it.
    I don't think you understand how level adjustment works. :/ The combat values needed for higher level content is due to the linear stat increases that mobs get just for being higher level than us. It has nothing to do with GEO existing or not. It only matters how many levels over our ilvl the mob is. For instance, other than fight specific mechanics, job traits, or species which provide some form of evasion modification, there is a very predictable linear increase in how much physical accuracy is required per level over ours.

    Removing GEO would not automagically include any adjustments to the baseline combat system or every single mob's stats, so no, mobs would not have wilt/languor/vex/frailty baked into them. It would just become probably impossible to reach capped stat values on 145+ content.

    IMO, those of us here who are calling for GEO nerfs should accept that even from a cynical/negative/WorstCaseScenario viewpoint, GEO is the crutch/bandaid being used at this point to allow clvl to continue to creep upwards without performing any of the actual adjustments to the other 21 jobs and/or core combat systems that would be required to handle 145+ content w/o GEO, and that nerfing buffs/debuffs would provide no actual benefits to how any of us play the game. Then join those of us in the anti-nerf faction and join in the call for buffs to BRD/RDM so we won't feel stupid for not using GEO.

    Quote Originally Posted by Shiyo View Post
    Geo needs to be destroyed, it breaks the game in half. It makes enemies have no defense/mdef and greatly reduced magical evasion while giving mages GREATLY increased magical accuracy.

    Nerfing geo is much easier than buffing 2 jobs, and RDM would literally need stymie to be passive or new traits that give OBSCENE magical accuracy to ever be worth bringing over a geo, which is far too much work.

    Nerfing geo to the GROUND is the easiest way to fix support job balance issues.
    It would not be "the easiest way" at all since it would require changes to core combat systems and/or adjustments to all 22 jobs in order to not make 145+ content most likely impossible to complete. That would likely be a larger workload for the devs than buffing 2 jobs. It's also a very bad idea/stance to take when it should be pretty obvious to any who look at them that BRD and RDM need serious work as it stands to be brought out of pre-SoA performance levels.
    (0)
    Last edited by Nyarlko; 12-28-2016 at 05:18 PM.