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  1. #1
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Geo needs to be destroyed, it breaks the game in half. It makes enemies have no defense/mdef and greatly reduced magical evasion while giving mages GREATLY increased magical accuracy.

    Nerfing geo is much easier than buffing 2 jobs, and RDM would literally need stymie to be passive or new traits that give OBSCENE magical accuracy to ever be worth bringing over a geo, which is far too much work.

    Nerfing geo to the GROUND is the easiest way to fix support job balance issues.
    (0)

  2. #2
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Shiyo View Post
    Geo needs to be destroyed, it breaks the game in half. It makes enemies have no defense/mdef and greatly reduced magical evasion while giving mages GREATLY increased magical accuracy.

    Nerfing geo is much easier than buffing 2 jobs, and RDM would literally need stymie to be passive or new traits that give OBSCENE magical accuracy to ever be worth bringing over a geo, which is far too much work.

    Nerfing geo to the GROUND is the easiest way to fix support job balance issues.
    At this point, all I can do is laugh at you. You scream for a nerf yet you won't answer my simple question. Why do you hate Geomancer so much? I eagerly await your response.
    (1)

  3. #3
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Shiyo View Post
    Geo needs to be destroyed, it breaks the game in half.
    Using your logic, PLD breaks the game in half. Let's destroy PLD.

    It makes enemies have no defense/mdef and greatly reduced magical evasion while giving mages GREATLY increased magical accuracy.
    When you can literally slap down 99k damage like nothing and still have plenty of HP left to go through...the game is still balanced out, believe it or not.

    Nerfing geo to the GROUND is the easiest way to fix support job balance issues.
    It's the easiest way to kill what little player population on your server is left, too.
    (2)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #4
    Player
    Join Date
    Aug 2015
    Posts
    179
    Quote Originally Posted by Shiyo View Post
    Geo needs to be destroyed, it breaks the game in half. It makes enemies have no defense/mdef and greatly reduced magical evasion while giving mages GREATLY increased magical accuracy.

    Nerfing geo is much easier than buffing 2 jobs, and RDM would literally need stymie to be passive or new traits that give OBSCENE magical accuracy to ever be worth bringing over a geo, which is far too much work.

    Nerfing geo to the GROUND is the easiest way to fix support job balance issues.
    Uuuh, I think you are under the impression that GEO "magically" allows you to beat every escha mob, when it's not the case. I can assure you that if the BLM don't have MBD damage capped and the SCH doesn't know what to do you are not going to beat, let's say, Maju. GEO does jack if your DD aren't competent.

    And let's say they nerf GEO to the ground, so what? People STILL won't get a RDM for most content. GEO isn't taking RDM spot, the mechanics that made RDM needed mostly disappeared.

    They would get a COR for everything now. There are 6 spots in a party, of course people will want t a support job anytime it is possible.

    Oh and he would have a thread about needing to buff GEO because what are you going to do, have a support job that's completely useless?
    (0)