I would really love the devs to give some insight as to why geo is allowed to break the game in half.
I would really love the devs to give some insight as to why geo is allowed to break the game in half.
People act like this game hasn't depended on support jobs since Bard's inception.
The difference between having a bard, or eventually cor, and not having one or three was quite often the decision between win/loss and that was back when gear haste was a token stat and mp was as precious as gold.
Last edited by OmnysValefor; 12-26-2016 at 09:48 AM.
This doesn't mean anything. The game changed, but a lot of things stayed the same.
Should we also complain about the fact that we need a WHM for every advanced boss? What about Tanks? Supports are integral to FFXI battle system for advanced content. Well, stats buffing support like BRD/COR/GEO are. Only BRD is lagging behind.
You don't need a GEO to do most "casual" content. You don't even need support to begin with!
Last edited by Jin_Uzuki; 12-26-2016 at 09:20 AM.
Geo is a self full filling cycle.
You HAVE to take GEO because GEO exists. ALL mobs have extra def/att/macc/mab/hp BECAUSE GEO exists. Every mob is designed with certain numbers in mind, then they have to double those numbers for every single one, because if they don't they'll die in 5 seconds.
GEO completely ruined the balance. (not that it was great to begin with).
Even for low content if you don't take GEO you're only slowing yourself down.
Last edited by Domille; 12-26-2016 at 10:52 AM.
This doesn't make much sense to me. If they felt GEO was too powerful in term of endgame, they would have adjusted it by the time Reisejima and Escha came out. They wouldn't have designed 50+ end game mobs so you can only do it with GEO.
You can replace GEO here with BRD and COR and it would be the same in this case. Supports jobs always make things faster. It's the whole point of them!Even for low content if you don't take GEO you're only slowing yourself down.
I feel like a lot of frustration here come from the fact people cannot find support jobs (especially on less populated servers).
I don't think anyone has a problem dual boxing a geo and presing 2-3 buttons every few minutes.
if you honestly think a bard or cor adds ANYWHERE near the damage or survivability that a geo does....
I don't know what to say.
lol people have been dualing support jobs since the dawn of time. You may want to try another argument.
Sounds like GEO is doing his job as a support job. Good job GEO! Hit me up when GEO starts to solo Escha and Reisejima mobs.if you honestly think a bard or cor adds ANYWHERE near the damage or survivability that a geo does....
I don't know what to say.
You needed a BRD and COR to do as much damage as fast as possible in most content though because you didn't have the benefit of temporary stat boots through items or passive effects like vorseals. I'm guessing you started playing post Abyssea.
Because the content designed between 2002-2009 wasn't exactly AoE heavy, however they did indeed enjoy their AoE/conal debuffs. Sure enemies had nasty AoE moves, but uh....Utsusemi was a thing for a reason for certain jobs if they were always going to be in melee range until SE started designing NMs to ignore/completely wipe shadows. It wasn't until abyssea and after did SE move towards "everything AoE wrecks your face" but don't pretend the game didn't rely on support jobs pre-Geomancer or you must have been in some terrible linkshells lol.You didn't require a bard to not die to AOE/not get perpetually aoe statused
And thus the content wasn't developed with that in mind...hence the extreme difference in design pre-ilvl and post ilvl content design. Let's put it this way - If we could do 10-99k damage just like that ontop of being far more self-reliant due to ilvl gear back in the days of sky/sea/einherjar/salvage do you honestly believe things wouldn't have been designed much, much differently?A bard didn't auto-cap your pdif or remove 100% of the enemies magical defenses.
1. COR was never designed to "add survivability", it's core design was to enhance you "based on jobs" as it's unique feature over BRD, but having both was crucial in older content, especially if you had a good COR.
2. COR/BRD are different designs from geomancer. Though even back then, if BRD and COR did the exact same things, why would you take both and either/or? So yes, every support lags behind Geomancer when comparing them simply because Geomancer, as said, was developed in the "new" XI, so a lot of older designs simply need to be brought up to speed.
The same argument can be made during any time period of XI. You could do x without y job but you'll only be hindering yourself.
As for "every monster was redesigned because of Geomancer" every future monster and NM/boss will be designed based around ilvl and geomancer, sure, but they didn't retrofit every monster and nm in the game because of it. Me taking a friend through older content didn't suddenly turn into absolute hell because SE skyrocketed the defense and HP etc of older bosses. CoP was still the same cakewalk it's always been post lvl-cap being removed and even more so with the introduction of ilvl gear and JP.
It's silly that people want to hate on Geo for essentially being a support job..then again BRDs did hate on COR when they got introduced because they could support AND do damage, but brds were still the better puller.
Dark Knight ~ 90: Yes I actually use a Scythe.
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