What can be done, though? Make BRD songs scale higher? Be % based (with a minimum?) RDM needs massively increased MACC on its enfeebles. But if it can reliably land enfeebles, given how powerful they are, that could trivialize content.
What can be done, though? Make BRD songs scale higher? Be % based (with a minimum?) RDM needs massively increased MACC on its enfeebles. But if it can reliably land enfeebles, given how powerful they are, that could trivialize content.
The solutions are many. The only issue I do agree with Geomancer is it has a monopoly on certain debuffs and buffs. Due to potency differences, ability to land alternatives, etc.
A job can be exceptionally strong in one aspect but not if no one else is capable of even reaching the same effect. That I agree on.
Unless they've snuck in an unnoticed/unannounced major adjustment to mob evasion, a lv150 mob w/o evasion boosts would require 1843 effective acc to cap. Is it possible for us to reach this point w/o GEO right now? Probably so, since the highest end players seem to be pulling it off. Is it probable that a non-BIS group is going to be able to come close to that number w/o a GEO? Not really. ><;;
Currently in-game, a merited 99BRD who's naked except for a NQ Cornette will be skillcapped on nearly every song. (I think there are 2-3 that benefit above that point.) Songs give static values that don't scale beyond your already capped skill, and those values pale in direct comparison to the percentage based buffs from GEO. Skill caps need to be raised to 900 combined, and possibly converted to percentage basis in order to compete. My main concern is that any changes need to be made directly to the job itself and not glossed over with equipment.
RDM debuffs would not be likely to trivialize much content even if they were totally unresistable. Debuffs like Paralyze and Slow don't have nearly the same impact that they did in the old days due to the increased rate of mob TPmove usage and reduction in white swing damage per fight. I'm no expert on RDM and I'm honestly not sure what RDM would need in addition to drastically increased debuff accuracy in order to share equal footing when it comes to the support spot.. Maybe add a mirrored WSD+% to Inundation? Change Temper to target party member? Those sound like fun at least. XD
The real issue is not that "GEO is Over Powered." The real issue is "Non-GEO supports are Under Powered." Address the issues that non-GEO support jobs have before worrying about nerfing GEO.
The problem with RDM is none of it's debuffs stop you from dying to bosses.
It needs some type of "Enemy special actions do less damage" flat unresistable debuff based on mnd/enhancing skill that's like 5-25% DR from enemy special moves.
Dia3 needs to be massively buffed(25% def down) and should stack with bio3(which should be -25% attk).
It's nuking needs to be buffed 20-30%.
It needs a new set of melee gear.
Slow 2 needs to reduce mob TP gain.
It being bad at AOE healing would be ok if it made mobs damage MUCH weaker and managable because then it could main heal a lot of stuff again like at 75 cap.
Last edited by Shiyo; 12-23-2016 at 05:15 AM.
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