Edits were made to reply to the second post, and go into detail. Sorry if it's a little disorganized, feeling pretty awful today.
No it isn't.
WHM has bottomless MP as long as they're decently geared, cureskin ia luxury for the bonus HP it has helps me get spells off as a tank.
Finally, once upon a time, using even Curaga 1 a few times was a tactical choice that you may regret later in the fight. Merely for healing potential, Curaga IV to V may as well be benediction.
Withought refresh support, an sch will run out of MP. Without tons of refresh support, mana can still be a problem and RDM is an absolute joke for a healer. A PLD, geared for it, could probably heal as well as an RDM. Lacks convert, has chivalry. In escha, I have no doubt of this claim. WHM also has Sacrifice (let me just cast erase 7 times.. by the point you do that, the debuffs are probably reapplied.)
WHM is amazing well designed right now. Cure potency rewards it x3 right now: Empy pants/PIP scale with cure potency. No other healer gets anything remotely as good. There have been many tough fights where I see good WHMs ending with 75-90% mp.
WHMs are also rewarded by a tank's cure potency recieved (pretty sure), a stat all over PLD's best tanking set, via augments.
In fights where casters are range and it's only the tank taking significant damage (a good tank might not be at all), SCH can be a fine healer. In setups where RDM works, a SMN/WHM is nearly as valid, lacking better barspells.
I was actually just talking to a friend yesterday about this. If they made a healing-oriented Occult Acumen, Myrkr would allow SCH to have excellent mp retention but it is still nowhere in WHM's league overall.
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A light arts SCH is a terrible nuker so regaining MP via that is not good. Occult Accumen doesn't make nukes free, but it helps. Gearing for it may change this but you'll lose other desirable stats in the process. And who wants to hear the tank died because the healer was casting a t3 nuke.
A healing SCH trying to nuke, just hypothetically, is like a tank trying to build TP. It's fun in easier content but otherwise it's not worth it at all.
So then beat it, without a geo. I've seen people say this but I don't know anyone do it. Further, I can't see know anyone doing for the first lap.
Edit: Sacrifice can also remove things that erase cannot and I don't mean certain instances of zombie. Last month's ambuscade, when the slow aura went up, you could also get a mean attack-down. Erase generally targeted slow, which was immediately reapplied. However, sacrifice allowed you to get the debuffs off.
Another little idea I had for RDM. WHM has sacrifice, give RDM Gift, a spell that copies buffs to the player. Full duration would be convenient.
Last edited by OmnysValefor; 12-23-2016 at 08:52 AM.
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