
Originally Posted by
Rwolf
Beastmaster didn't need to be nerfed at all. The only reason that meta existed in overabundance was because the game was overkill on monster evasion and AoE damage.
At the time BST received the update, not much had changed in player composition. It wasn't until Sinister Reign that it started picking up speed as the meta. Pets had an easier time with acc than general players at that point, with less risk from damage or strain on healers.
Several updates to gear, jobs, evasion and AoE nerfs happened. The nerf might have stopped BST dominance in the meta but it wasn't necessary at all. It just satiated the rage players had for being forced out of their jobs and instead of placing the blame in the mechanics of fights, BST absorbed all the blame.
Geomancer doesn't need to be nerfed either. The whole point of the job is potent undispellable buffs/debuffs. Support in general except GEO should be buffed. GEO became necessary the same way BST did, to overcome mechanics.
For instance in balance, if GEO is able to vex/attunement shield the party as one job. At best 2 jobs should match or exceed that potency together at the same rate. Like some mix of Addle/Silence/Paralyze/Barspells/Carol. Or Dia/Angon/etc.
Flooring monster stats doesn't matter, given content is designed around it already and I doubt they are going to change it now.
Support sans GEO having magic accuracy to land debuffs and potency issues is definitely a problem. It's better to bring other jobs to equal or sometimes better footing depending on the situation.