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  1. #1
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Seriously, just sitting in town in an off-peak time I can see, in the last hour, that EVERY SINGLE GROUP that has shouted has wanted either a GEO, a BLU, or both.
    (2)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by PristineChicken View Post
    Seriously, just sitting in town in an off-peak time I can see, in the last hour, that EVERY SINGLE GROUP that has shouted has wanted either a GEO, a BLU, or both.
    Every group I've seen shout:
    GEO BLU PLD WHM
    That's 4/6 job slots filled only leaving 2 slots open.

    PLD can be replaced by a RUNE on most fights, and ninja on some so paladin isn't really a problem.

    WHM can be replaced by SCH on most fights and RDM on some. Healing doesn't kill mobs, and some mobs don't need the obscene healing a WHM has. WHM isn't a problem.

    BLU can be replaced by numerous other DD's very easily, it has a hybrid niche but it can be replaced.

    What a geo brings, cannot be replaced by any job, in any situation. It is the best support in the game and never worse than another support or easily replaced by one. Some enemies mechanics cannot even be done without a geo(Like landing blind on maju to disable his mechanic). No other job buffs damage(physical or magical) anywhere near as much of a geo, and the other two support jobs add basically almost zero damage for mages. Bard provides zero, cor provides some. Geo also allows you to completely tank and bypass enemies mechanics with vex + attunement while also zerging them to death with capped pdif and extreme nuke damage. You would never be able to hit these nuke or physical damage numbers with any other support.

    Geo is a huge, huge glaring problem.

    Quote Originally Posted by Rwolf View Post
    It actually isn't easier because the problem isn't Geomancer. The problem is other jobs require Geomancer to fill their roles more reliably. Like RDMs trying to land their debuffs without needing languor.
    You have a case for RDM, however other support jobs CANNOT be buffed or we'll be killing every enemy in the game with 0 effort.

    RDM 100% needs to be able to land debuffs on any enemy in the game with zero support, it's completely unacceptable that RDM cannot do it's ONE job it's supposed to be the master of without a geo, because RDM has zero tools to make it capable of doing it's job.
    (0)
    Last edited by Shiyo; 12-23-2016 at 02:41 AM.

  3. #3
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Quote Originally Posted by Shiyo View Post
    You have a case for RDM, however other support jobs CANNOT be buffed or we'll be killing every enemy in the game with 0 effort.

    RDM 100% needs to be able to land debuffs on any enemy in the game with zero support, it's completely unacceptable that RDM cannot do it's ONE job it's supposed to be the master of without a geo, because RDM has zero tools to make it capable of doing it's job.
    I second that. RDM is in a really bad place.
    (1)

  4. #4
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Shiyo View Post
    WHM isn't a problem.
    I agree that WHM isn't a problem, but it should also be noted that nobody would settle for a non-WHM healer for anything.
    (1)

  5. #5
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by detlef View Post
    I agree that WHM isn't a problem, but it should also be noted that nobody would settle for a non-WHM healer for anything.
    Yeah but that's kind of a "playing it safe using inefficient comps" problems. There's tons of bosses that having a WHM on is a waste, because the faster you kill a mob the less healing you need.
    (1)

  6. #6
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Edits were made to reply to the second post, and go into detail. Sorry if it's a little disorganized, feeling pretty awful today.

    Quote Originally Posted by Shiyo View Post
    Yeah but that's kind of a "playing it safe using inefficient comps" problems. There's tons of bosses that having a WHM on is a waste, because the faster you kill a mob the less healing you need.
    No it isn't.

    WHM has bottomless MP as long as they're decently geared, cureskin ia luxury for the bonus HP it has helps me get spells off as a tank.

    Finally, once upon a time, using even Curaga 1 a few times was a tactical choice that you may regret later in the fight. Merely for healing potential, Curaga IV to V may as well be benediction.

    Withought refresh support, an sch will run out of MP. Without tons of refresh support, mana can still be a problem and RDM is an absolute joke for a healer. A PLD, geared for it, could probably heal as well as an RDM. Lacks convert, has chivalry. In escha, I have no doubt of this claim. WHM also has Sacrifice (let me just cast erase 7 times.. by the point you do that, the debuffs are probably reapplied.)

    WHM is amazing well designed right now. Cure potency rewards it x3 right now: Empy pants/PIP scale with cure potency. No other healer gets anything remotely as good. There have been many tough fights where I see good WHMs ending with 75-90% mp.

    WHMs are also rewarded by a tank's cure potency recieved (pretty sure), a stat all over PLD's best tanking set, via augments.

    In fights where casters are range and it's only the tank taking significant damage (a good tank might not be at all), SCH can be a fine healer. In setups where RDM works, a SMN/WHM is nearly as valid, lacking better barspells.

    I was actually just talking to a friend yesterday about this. If they made a healing-oriented Occult Acumen, Myrkr would allow SCH to have excellent mp retention but it is still nowhere in WHM's league overall.

    - - -

    A light arts SCH is a terrible nuker so regaining MP via that is not good. Occult Accumen doesn't make nukes free, but it helps. Gearing for it may change this but you'll lose other desirable stats in the process. And who wants to hear the tank died because the healer was casting a t3 nuke.

    A healing SCH trying to nuke, just hypothetically, is like a tank trying to build TP. It's fun in easier content but otherwise it's not worth it at all.

    Quote Originally Posted by Shiyo View Post
    I don't think the game is.
    Have they actually said this?

    Content not master trials is beatable without a geo.
    So then beat it, without a geo. I've seen people say this but I don't know anyone do it. Further, I can't see know anyone doing for the first lap.


    Edit: Sacrifice can also remove things that erase cannot and I don't mean certain instances of zombie. Last month's ambuscade, when the slow aura went up, you could also get a mean attack-down. Erase generally targeted slow, which was immediately reapplied. However, sacrifice allowed you to get the debuffs off.

    Another little idea I had for RDM. WHM has sacrifice, give RDM Gift, a spell that copies buffs to the player. Full duration would be convenient.
    (3)
    Last edited by OmnysValefor; 12-23-2016 at 08:52 AM.