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  1. #1
    Player
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    Aug 2015
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    179
    Quote Originally Posted by Shiyo View Post
    Haste 2 being given out to blu makes RDM less useful.
    Indi-haste existing makes RDM less useful.
    BLM doing 50% more nuke damage than every other mage makes RDM less useful.
    BLU getting everything and being good at everything makes RDM less useful.
    Indi haste doesn't even cap haste lulz. And GEO is a support job, OF COURSE it should have haste. Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR.

    RDM problem is that the game is no longer the same it was. People got RDM for refresh, convert, haste and enfeebling. Nowadays MP are no longer an issue, convert is no longer an issue and by the time I started casting Paralyze the mob is already over 50% of HP if the party is good. If there is a job that made RDM outdated is probably SCH, not GEO.

    I'm not sure how you could even fix the job. Give it self SC too?
    (0)

  2. #2
    Player Shiyo's Avatar
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    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    Indi haste doesn't even cap haste lulz. And GEO is a support job, OF COURSE it should have haste. Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR.

    RDM problem is that the game is no longer the same it was. People got RDM for refresh, convert, haste and enfeebling. Nowadays MP are no longer an issue, convert is no longer an issue and by the time I started casting Paralyze the mob is already over 50% of HP if. If there is a job that made RDM outdated is probably SCH, not GEO.
    It does with haste1 which you'll always have.
    (0)

  3. #3
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    Nov 2015
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    Quote Originally Posted by Jin_Uzuki View Post
    ... Not to mention, is RDM even competing with GEO spot? GEO is competing with BRD and COR. ...
    A large portion of the complaint is that RDM should be competing for that support spot, but that it is rather non-competitive atm. RDM was once the Jack-of-all-Trades that could compete for various party roles depending on gear loadout. Sure, a WHM might've been able to crank out stronger cures, but a dedicated RDM could come awful close. Sure, a BLM could provide bigger nukes, but a skilled RDM could get off 2x MB for every 1x that a BLM could. RDM's buffs and debuffs were important and had significant impact on success in a lot of fights. For any situation where 100.0% maximum theoretical efficiency/output was not required, RDM made a solid choice for several roles.

    Nowadays, not so much. >_<;;

    Quote Originally Posted by Shiyo View Post
    It does with haste1 which you'll always have.
    :? I am always surprised when anyone bothers to cast Haste on someone else because of how lazy many players have gotten. It's far from an "always" situation. lol orz
    (0)
    Last edited by Nyarlko; 12-23-2016 at 05:40 AM.

  4. #4
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    Nov 2015
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    They don't need to nerf ANY jobs. We should be calling for buffs to everyone else instead. The only way a nerf to GEO would be reasonable would be if the devs broke down and raised potential ilvl since that would decrease required stats for high level content. It would be far better for everyone if BRD/RDM were buffed to comparable performance levels as a similar gear level GEO. (Even if that meant that there had to be new caps added on debuff effects or removing the ability to stack debuffs with bubbles.) The demand for GEO over other supports has more to do with how pre-SoA jobs and the baseline combat system were never updated to handle ilvl content than the job being overpowered. GEO was designed with the new world order in mind, so it naturally handles it better than older jobs. It would make more sense to update everyone else to the new baseline than to nerf the currently functional job.
    (2)

  5. #5
    Player Shiyo's Avatar
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    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Nyarlko View Post
    They don't need to nerf ANY jobs. We should be calling for buffs to everyone else instead
    No, power creep is bad.
    I do not want the game to become a joke because people can't handle their job(s) being (rightfully) nerfed.

    Also, it's much easier to adjust ONE JOB than it is to adjust MANY.
    (0)

  6. #6
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    Nov 2015
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    Quote Originally Posted by Shiyo View Post
    No, power creep is bad.
    I do not want the game to become a joke because people can't handle their job(s) being (rightfully) nerfed.

    Also, it's much easier to adjust ONE JOB than it is to adjust MANY.
    I understand that power creep is bad. That would be why I suggested including new caps on debuff potency and/or ability to stack effects with bubbles.
    (0)

  7. #7
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Nyarlko View Post
    I understand that power creep is bad. That would be why I suggested including new caps on debuff potency and/or ability to stack effects with bubbles.
    Or you nerf geo because it's 1/100th as much work and we have a tiny dev team.
    (0)

  8. #8
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Nerfing GEO changes nothing except once again satiating feelings that the player base uses particular setups that exclude whatever job you want to play as. It'll just shift to whatever works best next and someone else will say nerf X job now. All parties are full of <insert job> now.

    Vengeance doesn't do anything but foster a negative community and players who are upset their job of choice is largely ineffective.

    Buffing other support's accuracy and potency wouldn't make monsters magically easier. Because Geomancer can already floor most of the stats they affect and max it out alone. Maybe that was a mistake but just like item levels, its here now and the game is designed around it.

    You can lower overall party damage and survivability, but it wouldn't change anything but make the game more difficult on its own.
    (0)
    Last edited by Rwolf; 12-23-2016 at 03:13 AM. Reason: Didn't to wouldn't

  9. #9
    Player PristineChicken's Avatar
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    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Look, I don't want GEO nerfed. I would love to see BRD and RDM and COR buffed to match it. That's just far, far, far harder than nerfing GEO. Given the small amount of dev time allotted to the game, we need to be realistic here.
    (1)

  10. #10
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Nerfing GEO doesn't solve the problem I'm seeing the concern for, which is GEO is taking over all parties. Making the game harder overall isn't a solution. The current hard content is revolved around still being challenging with a GEO.

    There can be no power creep because GEO already floors stats single handedly. The only way it would happen is if other support were buffed to do something they dont already have. Which that would have to be looked at carefully.
    (0)

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