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  1. #171
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    One last thing.If you can't get a party. MAKE A DAMN PARTY!!!!!!!!!!!!

    Peace out!
    (0)

  2. #172
    Player Folken's Avatar
    Join Date
    Dec 2016
    Posts
    73
    Character
    Folken
    World
    Leviathan
    Main Class
    NIN Lv 1
    Quote Originally Posted by Songen View Post
    stuff
    The salt is real.
    (0)

  3. #173
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    i said what i said, if people read it and understood, high likelyhood noone got it and will insist on that jobs are better nerfed rather than making others better, honestly, most of them complain that geo's too strong, however its idris geo thats strong, and why shouldn't it be strong? its geo's mythic, or relic, or empy valued weapon. if you have the gil, you can buy almost any relic/mythic/empy. it does require some effort for REM weapons, but considering geo/run doesn't get boosted beyond their max unlike other weapons, people should be happy.

    Considering geo spells cost a mil in mp to cast, can only cast 2 geo spells at a time with a third being in its lowest form because it can't be calculated with + points. one form requiring geomancer to stand in front line to take hits (If its called for) or have a pet that dies from AoE's frequently. every job has pro's and con's. what people should be doing is trying to find idea's to make other jobs that are lagging behind become more useable as a whole.
    (0)

  4. #174
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nyarlko View Post
    How so? It sounded to me like their goal was an overall reduction of values providing an identical or better result from player perspective.
    A noble goal with botched implementation.
    (0)

  5. #175
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Domille View Post
    They messed it up terribly.

    All thoughts of using mages for the big 9 are gone. Absolutely zero chance of using Death strats anymore.
    ... From the complaints I'm seeing so far being clustered around 140+ content, it really sounds to me like they forgot to adjust the MOST IMPORTANT VALUE in the formula.... Stats gained per level...

    I've been calling for an adjustment to physical evasion for mobs for a long time now due to how the highest level stuff was far too evasive to be reasonable content. (I tend to focus on the highest level "Apex" mobs, particularly in Ra'kaznar zones.. The stated point for adding the Apex mobs originally was as CP party fodder, but how many CP groups can expect to have 1500+ acc w/o access to zone buffs like vorseals?) Heck, even a bug report I filed was accepted about Apex Bat evasion, so there is at least some sort of acknowledged potential problem.. I think it's rather safe to assume that macc/meva function similarly to physical, so it's extremely likely that if the only mobs we are having issues sticking stuff on now are all in the 140+ range, that it is primarily due to the level difference.

    I've suggested either reducing the lvl+1 value if they insist on sticking with a linear formula or changing to a scaled formula with lower values the higher the mob's level gets for physical eva, but I've always had a feeling that meva might also need similar adjustments. It's just so much harder to test for meva/macc than physical due to no /checkparam, so I've never lobbied for it before since I couldn't come up with any verifiable values to argue with. ^^;; Sounds like both may need to be re-examined at this point though.
    (0)
    Last edited by Nyarlko; 02-12-2017 at 07:15 AM.
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  6. #176
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Songen View Post
    i said what i said, if people read it and understood, high likelyhood noone got it and will insist on that jobs are better nerfed rather than making others better, honestly, most of them complain that geo's too strong, however its idris geo thats strong, and why shouldn't it be strong? its geo's mythic, or relic, or empy valued weapon. if you have the gil, you can buy almost any relic/mythic/empy. it does require some effort for REM weapons, but considering geo/run doesn't get boosted beyond their max unlike other weapons, people should be happy.

    Considering geo spells cost a mil in mp to cast, can only cast 2 geo spells at a time with a third being in its lowest form because it can't be calculated with + points. one form requiring geomancer to stand in front line to take hits (If its called for) or have a pet that dies from AoE's frequently. every job has pro's and con's. what people should be doing is trying to find idea's to make other jobs that are lagging behind become more useable as a whole.
    Because GEO's Mythic makes the job 100 times better than any other jobs mythic makes them?

    How about you change BRD's, COR and RDM's Mythic to "Song Potency +100%", "Roll Potency +100%", and "Enhancing Magic +100%" and see if you wouldn't have people complaining (rightly so) that too was OP.

    Clearly enemy stats need to be dropped more, but their view was to make it so GEO was NOT mandatory for all content, and that's the way it SHOULD be.
    (0)
    Last edited by Jakuk; 02-12-2017 at 11:15 AM.

  7. #177
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    GEO's not mandatory anymore?
    (0)

  8. #178
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Jakuk View Post
    Because GEO's Mythic makes the job 100 times better than any other jobs mythic makes them?

    How about you change BRD's, COR and RDM's Mythic to "Song Potency +100%", "Roll Potency +100%", and "Enhancing Magic +100%" and see if you wouldn't have people complaining (rightly so) that too was OP.

    Clearly enemy stats need to be dropped more, but their view was to make it so GEO was NOT mandatory for all content, and that's the way it SHOULD be.
    I can't actually think of any songs that Potency+100% would actually make them better than GEO bubbles.. >_>;; COR has quite a few unique effects on their rolls, so doubling those would definitely be dangerous.. TBH, RDM confuses me nowadays as far as how it should be used, so I'm not gonna comment on that one, but to be equal would have to include enfeebling/enhancing and maybe dark/healing in order to approach Idris' power level.

    However... If all supports had a similar percentage potency boost, I don't see a problem since that would be "balanced". :3
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  9. #179
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    so yeah, did anyone at all notice the boosts they made for brd, bard not only got more equipment with +1's on it, the main songs they have got boosted heavily and their caps raised, and the value of +1's increased further. with more equip added to give +1's for songs.brd's power just got taken up to a stage that brings it better than geomancer if you have galljahorn and daudablla. infact it should be as good if not better than idris for melee styles,.even if you lack those 2 and only have linos+2 augment/terpander with decent gear. You'll over power geo far more still in comparison to non-idris, geo still holds magic styles tho thats the points since they work with elements.

    You don't need to weaken geo, this is a example what can be done if you actually try and make the game work for everyone. you now have geomancer for magic styles, and bard for melee styles. whats next is to get cor upto par in both melee/ranged/enhancing

    People wanted reisei, escha, adoulin, all those things to be weakened, and they got it. they refuse to see it,monster hp, defence,attack,magic attack,magic defence,etc etc has all been weakened, people just haven't looked. i personally seen it and can't believe it just how much more weakened mobs are, honestly some mobs hp have droped like 20-30% and their magic evasion, magic defence,infact all skills droped by about the same. Pay attention, don't complain and actually look at what the update did, it did ALOT. massive really, only one thing that got missed out on in terms of weakening is high teir old content battles as far as i am aware.
    (1)

  10. #180
    Player mekia's Avatar
    Join Date
    Dec 2014
    Location
    Windy <3
    Posts
    21
    It's sad that people got this changed will never do anything else then Ambuscade. Vex/Attune is basically useless now even on just Omen Bosses. Some of the Reisen HELM NM's are nearly impossible now. But of course the people who cried the loudest do not care or will ever make a Aeonic at all.
    (2)

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