Dark Knight ~ 90: Yes I actually use a Scythe.
Thanks for all the feedback on this.
The development team is currently looking into overall adjustments to enfeebling magic as well as enhancing magic, and this also includes the stats that monsters possess. The team is in the midst of testing, so once there is some follow-up information we’ll be sure to share.
Devin "Camate" Casadey - Community Team
I hope they do consider adjustments when they reach a conclusion for spells that fall under those categories and stuff. One example in my opinion like boost phalanx spells and on top of it have enhancing magic skill influence it even further than it's current state. For the moment I can't think of anything else that comes to mind, so just listing one example.
There are quite few wards that are far under - Many of them coming from Fenrir and Diabolos. Noctoshield, Dream Shroud, Lunar Cry, Ecliptic Growl/Howl, Pavor Nocturnus, Earthen Ward, Eerie Eye, Sleepga, Slowga, Pacifying Ruby, Shining Ruby. Even some of the higher tiers like Shock Squall, Tidal Roar, and Diamond Storm miss. SMN's damage has gone up quite a bit, but most of wards have fallen to the wayside. Soothing Current, Crystal Blessing, Hastega II, and Earthen Armor. Those are usually all I really get to cast because Phalanx isn't much. Dream Shroud, Lunar Cry, Ecliptic Howl/Growl aren't always useful because a +1 to ACC or a -1 to EVA isn't going to really help anyone. Pavor Nocturnus isn't going to kill anything most of the time and it hella expensive for a dispel when Fenrir or Atomos are better options for removing buffs. Diamond Storm is blocked by Lunar Cry even though it has higher eva-. Shining Ruby can't be removed and has to time out, but can't be renewed by casting it again. Eerie Eye is the only source of silence SMN has and it's a gaze move that doesn't even last that long, and the amnesia effect is even shorter. Which is like a more costly version of Shock Squall and far less effective.
We want to give more options as to take other jobs for support, that's the goal right now.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Barspells and enspells could use a boost too. Another thing they should change is how the gear works. Namely +phalanx gear currently only counts on the person being cast on not the one casting and iirc enspells do something similar and tier 2 is recalculated each time you attack which should be changed and could given the strength of runes could easily take off the first hit restriction. Should also change most the self only buffs into targeted within pt. Maybe take off the self only restriction on the bonus to composure as well.
Enfeebling... so many things. System wide parts of it need fixed like get rid of full resist (ie make a 1/2 or 1/4 resist be the minimum similar to nukes), pretty much every spell needs a potency increase and many need to have their effects changed/or effects added to them. Need to make the +enfeeble effect gear work on all enfeeble spells, more enhance enfeeble gear, make saboteur work on all enfeeble spells AND take away the nerf on nms, and either just make T2/t3 enfeebles available without merits or add a T3/t4
BRD and GEO are pure support classes in FFXI. Yeah, GEO can do some damage, even solo some T1, but not with actual hard content anyway, it's more of solo than anything.
RDM in FFXI was a jack of all trades, quite powerful really to the point it actually was preferable to WHM because /convert and refresh in a lot of situations. Alas, the game evolved, RDM didn't, and I'm not even sure better enfeebles would fix RDM situation.
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