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Thread: RDM in endgame

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  1. #1
    Player
    Join Date
    Jun 2016
    Posts
    35
    Some of these ideas are really good, but the ability to stack them is too strong. Even as a rdm enthusiast and rdm being my favorite job, some of those ideas just shouldn't be stacked up like that. As rdm/pld I push 2k def with -50% dt and more than +80 enmity in gear, that is pretty solid. Giving rdm another +50% def is too much, DT II is ok, 70 phalanx wouldn't break the game, but phalanx 70, -50DT, -10%DT II, and 3k def. That would be too much.

    Stacking bio and dia seems good, but it becomes overpowered when you look at the amount of debuffs a geo, cor, brd can put on and their potency.

    Have to be careful about what buffs get raised and their potency, rdm has the opportunity to put up the most debuffs at once so naturally they need to be a good tier or two weaker. Just need to be stronger than what they currently are AND fix the resist rates.

    As for duration, that hardly matters anymore with the amount of nm's that have buff absorb, full or partial buff wipe. So blu 90 second duration or rdm 12 minute duration really doesn't matter too much. Comparing blu to rdm is a dead argument anyway, they don't get the same gear options, SE has put blu way above rdm in many aspects. Rdm really only has 1 redeeming quality, enfeebling, and that is dead in this game right now.

    As a mythic rdm and phenomenal m. acc sets I get resisted on literally everything all the way down to dispel without a geo, that is a problem. Beyond that my enfeebles are utterly useless and most T4 fights that I go as rdm (teles only) I do nothing but spam dispel in a geo bubble.
    (0)
    Last edited by Thorva; 12-20-2016 at 11:22 AM.
    Seriously, stop pretending you are the top DD, you really aren't. Quoting bg-wiki all over the place makes you a parrot, not a God.

  2. #2
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Thorva View Post
    As a mythic rdm and phenomenal m. acc sets I get resisted on literally everything all the way down to dispel without a geo, that is a problem. Beyond that my enfeebles are utterly useless and most T4 fights that I go as rdm (teles only) I do nothing but spam dispel in a geo bubble.
    Yep, RDM can't even do their main job without a geo, it's disgusting.
    Geo needs to be nerfed to the ground and the game needs to be re-balanced without needing a geo.
    (3)

  3. #3
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Thorva View Post
    As for duration, that hardly matters anymore with the amount of nm's that have buff absorb, full or partial buff wipe. So blu 90 second duration or rdm 12 minute duration really doesn't matter too much. Comparing blu to rdm is a dead argument anyway, they don't get the same gear options, SE has put blu way above rdm in many aspects. Rdm really only has 1 redeeming quality, enfeebling, and that is dead in this game right now.
    IMO That's one of the main things wrong with FFXI right now, their overuse of Full Dispel.

    Moves that do that should be either:
    A. Limited to a bare minimum
    B. Part of a mechanic that there is a way to avoid

    I also hate their Dark-elemental resistant mobs that seem to be basically every NM they add now, I wish they'd remove that or add Dispel II as a light based Dispel for RDM and SCH.
    (3)