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Thread: RDM in endgame

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  1. #1
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Dia 3 and Bio3 revamped. They now stack with eachother(unique ruleset, doesn't work with bio, bio2, dia or dia2).-25% on both(defense/attack). Default, removed from merits.

    Slow 2:
    Revamped. Now reduces the damage done by enemies TP moves by 5-25% based on mnd/enfeebling skill and merits. Stacks with slow.

    Blind 2:
    Revamped. Now reduces enemies regain by 30-100/tick(based on mnd and enfeebling skill and merits) and reduces the amount of TP the enemy gains from attacking by 5-25%(based on mnd and enfeebling skill and merits). Stacks with Blind.

    Phalanx 2:
    Revamped. Now adds 5-10% -DT II(based on merits spent). Stacks with phalanx.

    Paralyze 2:
    Revamped. Any magic spell paralyzed by this ability causes the target to gain amnesia.

    Composure:
    When this buff is active, your own enhancing spells cannot be dispelled by any means. Increases the duration of enhancing magic cast on you by 300%.

    Enspell II's:
    Now give magical accuracy to their element based on enhancing skill.

    Gain-int:
    Gives magic burst bonus III 10-25% based on enhancing magic skill.

    Gain-str:
    Gives 10-25% bonus attack based on enhancing skill.

    Gain-dex:
    Gives store TP +10-50 based on enhancing skill.

    Gain-mnd:
    Gives magical accuracy +100-200 based on enhancing skill.

    Gain-vit:
    Gives -DT II 1-10% based on enhancing skill.

    Fix accession:
    Works on refresh2/3 haste2.

    Stymie:
    The next 6 enfeebling magic spells you cast cannot be resisted and have infinite duration. This buff lasts for 45 seconds after activating.

    Maybe RDM can be good at being a master enhancer/enfeebler with these changes and replace the 2nd geo.
    (0)
    Last edited by Shiyo; 12-19-2016 at 05:43 PM.

  2. #2
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Shiyo View Post
    Gain-int:
    Gives magic burst bonus III 10-25% based on enhancing magic skill.

    Gain-str:
    Gives 10-25% bonus attack based on enhancing skill.

    Gain-dex:
    Gives store TP +10-50 based on enhancing skill.

    Gain-mnd:
    Gives magical accuracy +100-200 based on enhancing skill.

    Gain-vit:
    Gives -DT II 1-10% based on enhancing skill.
    Problem with some of those is they don't fit the stat.

    Having Vit ~10% DT II and Phalanx II ~DT II would be too powerful. Just adding Defense on Gain-VIT would make more sense.

    DEX would need to be Crit. Hit Rate or Accuracy.

    Missing AGI and CHR

    ---

    Personally and possibly more realistically, I'm thinking more like, (Before gear augmenting it):

    GAIN-STR - Attack +50~150

    Gain-DEX - Crit. Hit. Rate +1~5

    Gain-INT - Magic. Attack Bonus +10~30

    Gain-VIT - Defense +50~150

    Gain-AGI - Subtle Blow +10~30 (Or unlikely Haste 1~5%)

    Gain-MND - Magic Accuracy +20~60

    Gain-CHR - Spell Effect Duration +10~30%

    Cap it at the same as the stat 500 skill, Then if you buff it you can do so via equipment on spell cast.
    (0)
    Last edited by Jakuk; 12-19-2016 at 06:18 PM.