Dia 3 and Bio3 revamped. They now stack with eachother(unique ruleset, doesn't work with bio, bio2, dia or dia2).-25% on both(defense/attack). Default, removed from merits.
Slow 2:
Revamped. Now reduces the damage done by enemies TP moves by 5-25% based on mnd/enfeebling skill and merits. Stacks with slow.
Blind 2:
Revamped. Now reduces enemies regain by 30-100/tick(based on mnd and enfeebling skill and merits) and reduces the amount of TP the enemy gains from attacking by 5-25%(based on mnd and enfeebling skill and merits). Stacks with Blind.
Phalanx 2:
Revamped. Now adds 5-10% -DT II(based on merits spent). Stacks with phalanx.
Paralyze 2:
Revamped. Any magic spell paralyzed by this ability causes the target to gain amnesia.
Composure:
When this buff is active, your own enhancing spells cannot be dispelled by any means. Increases the duration of enhancing magic cast on you by 300%.
Enspell II's:
Now give magical accuracy to their element based on enhancing skill.
Gain-int:
Gives magic burst bonus III 10-25% based on enhancing magic skill.
Gain-str:
Gives 10-25% bonus attack based on enhancing skill.
Gain-dex:
Gives store TP +10-50 based on enhancing skill.
Gain-mnd:
Gives magical accuracy +100-200 based on enhancing skill.
Gain-vit:
Gives -DT II 1-10% based on enhancing skill.
Fix accession:
Works on refresh2/3 haste2.
Stymie:
The next 6 enfeebling magic spells you cast cannot be resisted and have infinite duration. This buff lasts for 45 seconds after activating.
Maybe RDM can be good at being a master enhancer/enfeebler with these changes and replace the 2nd geo.