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  1. #5
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
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    Quote Originally Posted by Fae View Post
    I've noticed no bad changes, overall it was about a 15% damage boost to Volt Strike, which is really good in my view. I think that if you are getting number ranges like you said above it is because some blood pacts were changed to have the weight from the first hit of a blood pact changed to have all hits carry through like some multi-hit weaponskills do. For weaponskills like that which some of which are some of the most powerful in the game like CDC and Resolution, if the mob dies before all hits landed the damage reported will be as if those hits never landed at all. So if you are testing changes make sure it's on mobs that won't die before all the damage is done. You can also still predator claw to whispering wind, and not lose out on potency at all. Whispering wind's healing range is affected but not the potency, which granted can still be very important but thought you'd like to know.
    Thanks for that info. I was testing Volt Strike, Flaming Crush, and Predator Claw. The original targets were the Mandies outside of Adoulin. But I realized that they didn't have the HP, So I moved to the Deathmaws. For the most part I was still still seeing 12k-14k, with a few 18k-25k. Tested out on the Unagnites and could only randomly get 30k (With them out of the shell) with Flaming Crush. It wasn't until I got the Apogee Crown/Slacks and the Elan Strap that I got much higher numbers. I managed to get 51,117 dmg on an Unagnite. All in all, the update is somewhat helpful, but things do indeed suffer slightly. I tried to do Salvage as a SMN and while I did complete it. I definitely struggled some without the equipment to help me. Mind you, that's to be expected, but it makes me feel that it slightly punishes those SMN that aren't Very well geared even more than before. Not to mention, TP plays a huge role now, and JA like Apogee might suffer slightly. I don't want to be a downer, because I love SMN. But maybe a few other adjustments might help. Like the Mana Cede ability could have its timer adjusted, and Apogee lose the MP hike for using it. But then that leads into another area because of the higher MP cost of constantly using Mana Cede, Because we don't have the same MP recover like BLM/SCH do with Occult Acumen + Mkryr, so maybe shorten Elemental Syphon as well some? I might just be overthinking things though.
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    Last edited by Zeargi; 11-11-2016 at 10:55 PM.
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