Please, once the adjustments are implemented, can we get a complete listing of all song effects similar to what you have done before for GEO spells including skill caps and actual effect values? There are actually lots of songs whose effects have not been identified even after all these years, and since many values are being changed anyway, this would be a good opportunity to provide a list with the updated information. (Status resistance songs / Nocturne come to mind as things that aren't exactly testable.)
Trusts don't wear gear. :x The changes to skill/effect caps should affect them (possibly negatively, in which case, they should be adjusted to at least maintain current values,) but the gear changes won't.
Last edited by Nyarlko; 02-02-2017 at 03:42 PM.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
Player
bard has been pulled forward quite a bit this update, the nerf on geo made alot of a difference since people crying about geo, so now brd should beable to return since even if your facing magic mobs, carols and scherzo will make a massive difference since they were boosted this update quite a bit. i think what woulda made brd better over all if they added a single carol that affects all elements which would open up magic evasion again. however if that exsisted before this update, geo wouldn't have been the only job dealing with magic mobs
We were already using BRD as most of our setups involve melee's. The problem with this past update is SE botched something else in the code and NM's magic special attacks are hitting far harder then they were before. In Omen we didn't use Vex / Attunment, instead our GEO used Frailty / Fury and our BRD did HM + VM + Min V / IV or Mad depending on the mega boss. WHM did Barfira + Baramnesria and we would then clobber the NM accordingly, just switching to our Damage Reduction sets when the NM was doing a special move. Malighn Invocation and Interference went from doing 300~400 damage to me in DT sets to doing 800~1600 damage to me in those same -DT sets. Again nothing changed in our strategy and we didn't use the bubbles that were modified. Several others have noticed this same effect, certain NM's going around one shoting players and doing obscene magic damage where before they weren't. So SE broke something in the Magic Resist / Magic Damage formula for us players.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Carols don't work on Meteor. Carol only covers one element. Carol and Scherzo require 2 song slots so you need a second bard.
So we're supposed to play with 1 DD 2 bard 2 geo rdm now?
If this is the answer we got, I prefer letting GEO stay over powered and BRD never get played. Cause as it sits, game isn't playable, and some pliability is better than zero.
I would think that majority of people that still play brd are at least RE brds, Relic and Emp, so they would be 4 song brds, so unless you're talking about 2 song brds, I don't see the need for a 2nd brd.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
/cough, you rely with meteor as to why brd as a whole and carols are useless? not every mob uses meteor you know. even if you mentioned AoE attacks, Brd's more a melee enhancing job so sherzo fits there even more since melee styles require being up front, all of bards party songs got a massive boost too this update with more gear enhancing it even further which has taken it to geo idris level if you have galljahorn+daudabla.,next thing you'll say only blu's are useful for everything and that no other melee job should be used ever in events, some of the best melee styles are are non blu partys. unless you put the effort into the job, you won't know.
Its not the end of the world for gemancer. they had magic acc and magic evasion for players and mobs reverted to the original intended value, not every single geo spell.
With 90% of endgame content actually weakened by 10-20%. the other 10%of endgame is high teir content outside adoulin/escha/reisei, however if you actually try, there are ways of doing it.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |