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  1. #1
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Domille View Post
    Ok, so, I'll be the one to ask:

    Yeah this helps players, but what does it do for Ulmia and Joachim?
    Probably nothing, not to sure they'll be bothered about Trusts.
    (0)

  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Sicycre View Post
    Hello, everyone!

    Following yesterday's update for enfeebling spells, today I'd like to share the upcoming adjustments to songs in the next version update.

    As mentioned previously, we'll be introducing new gear which will include the "All songs +" property.
    In addition to this, we'll be adjusting the effect from the "Song +" property.
    Specifically, instead of having this property increase different values for different songs, we'll standardize the effect to be a "+10%" increase for the following songs:
    Minne / Minuet / Madrigal / Prelude / Mambo / March (including Honor)
    We'll also raise the skill and caps on the above songs.
    Furthermore, the "Song +" property will now affect "Carol" songs as well.

    These changes will increase the performance no matter which skill obi or gear is used.

    Once these are implemented, we hope that you try them out with your instruments!
    Please, once the adjustments are implemented, can we get a complete listing of all song effects similar to what you have done before for GEO spells including skill caps and actual effect values? There are actually lots of songs whose effects have not been identified even after all these years, and since many values are being changed anyway, this would be a good opportunity to provide a list with the updated information. (Status resistance songs / Nocturne come to mind as things that aren't exactly testable.)

    Quote Originally Posted by Domille View Post
    Ok, so, I'll be the one to ask:

    Yeah this helps players, but what does it do for Ulmia and Joachim?
    Trusts don't wear gear. :x The changes to skill/effect caps should affect them (possibly negatively, in which case, they should be adjusted to at least maintain current values,) but the gear changes won't.
    (0)
    Last edited by Nyarlko; 02-02-2017 at 03:42 PM.
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  3. #3
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Domille View Post
    Ok, so, I'll be the one to ask:

    Yeah this helps players, but what does it do for Ulmia and Joachim?
    Given both seem to have 0+ song probably nothing one way or the other
    (0)

  4. 02-10-2017 05:56 PM
    Reason
    Deleted.

  5. #5
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    bard has been pulled forward quite a bit this update, the nerf on geo made alot of a difference since people crying about geo, so now brd should beable to return since even if your facing magic mobs, carols and scherzo will make a massive difference since they were boosted this update quite a bit. i think what woulda made brd better over all if they added a single carol that affects all elements which would open up magic evasion again. however if that exsisted before this update, geo wouldn't have been the only job dealing with magic mobs
    (0)

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Songen View Post
    bard has been pulled forward quite a bit this update, the nerf on geo made alot of a difference since people crying about geo, so now brd should beable to return since even if your facing magic mobs, carols and scherzo will make a massive difference since they were boosted this update quite a bit. i think what woulda made brd better over all if they added a single carol that affects all elements which would open up magic evasion again. however if that exsisted before this update, geo wouldn't have been the only job dealing with magic mobs
    We were already using BRD as most of our setups involve melee's. The problem with this past update is SE botched something else in the code and NM's magic special attacks are hitting far harder then they were before. In Omen we didn't use Vex / Attunment, instead our GEO used Frailty / Fury and our BRD did HM + VM + Min V / IV or Mad depending on the mega boss. WHM did Barfira + Baramnesria and we would then clobber the NM accordingly, just switching to our Damage Reduction sets when the NM was doing a special move. Malighn Invocation and Interference went from doing 300~400 damage to me in DT sets to doing 800~1600 damage to me in those same -DT sets. Again nothing changed in our strategy and we didn't use the bubbles that were modified. Several others have noticed this same effect, certain NM's going around one shoting players and doing obscene magic damage where before they weren't. So SE broke something in the Magic Resist / Magic Damage formula for us players.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Carols don't work on Meteor. Carol only covers one element. Carol and Scherzo require 2 song slots so you need a second bard.

    So we're supposed to play with 1 DD 2 bard 2 geo rdm now?

    If this is the answer we got, I prefer letting GEO stay over powered and BRD never get played. Cause as it sits, game isn't playable, and some pliability is better than zero.
    (1)

  8. #8
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    874
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I would think that majority of people that still play brd are at least RE brds, Relic and Emp, so they would be 4 song brds, so unless you're talking about 2 song brds, I don't see the need for a 2nd brd.
    (0)

  9. #9
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by VoiceMemo View Post
    I would think that majority of people that still play brd are at least RE brds, Relic and Emp, so they would be 4 song brds, so unless you're talking about 2 song brds, I don't see the need for a 2nd brd.
    The lack of bards is primarily due to the previous game state.. I think we'll be seeing a lot more crawling out of the woodwork now that we're not actually useless in comparison to other support jobs. XD
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  10. #10
    Player Songen's Avatar
    Join Date
    Dec 2016
    Location
    Windurst
    Posts
    327
    Quote Originally Posted by Domille View Post
    Carols don't work on Meteor. Carol only covers one element. Carol and Scherzo require 2 song slots so you need a second bard.

    So we're supposed to play with 1 DD 2 bard 2 geo rdm now?

    If this is the answer we got, I prefer letting GEO stay over powered and BRD never get played. Cause as it sits, game isn't playable, and some pliability is better than zero.
    /cough, you rely with meteor as to why brd as a whole and carols are useless? not every mob uses meteor you know. even if you mentioned AoE attacks, Brd's more a melee enhancing job so sherzo fits there even more since melee styles require being up front, all of bards party songs got a massive boost too this update with more gear enhancing it even further which has taken it to geo idris level if you have galljahorn+daudabla.,next thing you'll say only blu's are useful for everything and that no other melee job should be used ever in events, some of the best melee styles are are non blu partys. unless you put the effort into the job, you won't know.

    Its not the end of the world for gemancer. they had magic acc and magic evasion for players and mobs reverted to the original intended value, not every single geo spell.
    With 90% of endgame content actually weakened by 10-20%. the other 10%of endgame is high teir content outside adoulin/escha/reisei, however if you actually try, there are ways of doing it.
    (0)

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