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Thread: BLU Balance

  1. #1
    Player Fae's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Flupplewolfe
    World
    Bahamut
    Main Class
    SCH Lv 99

    BLU Balance

    It comes up frequently on other community forums and am rather surprised it hasn't been posted on the official forums.

    In my LS and gameplay I frequently see people abandoning jobs they loved and played for many years to play BLU instead. The reasons for this are multiple, but in my view this isn't much different than when SAM were played so much and 1 hand jobs were given a boost, then too many THF were played and THF was nerfed and then too many people played BST and beast was nerfed. The balance needs restored again or the majority of players in the game might end up playing BLU as one of their active jobs, and that isn't very balanced at all especially considering most people can have time to gear and maintain 3 jobs to endgame levels at most. If this isn't enough proof, look at the number of almaces being made at a sickening rate.

    I see its problems as these four points:
    1) It has huge aoe nukes, even better than dedicated nuking jobs like BLM. One reason BST was nerfed was it could farm experience points and job points so well, solo. Well, BLU can do this and much more.
    2) It has huge soloing potential. I feel one reason BST was nerfed was it could do solo VD battlefields. They can clear those with lots of temps, 1 hours, and high degrees of skill and still take over 10 minutes. BLU is soloing some VD fights in much less time.
    3) It can self haste cap, and needs less buffs. The director in the reddit AMA said they didn't want any job to be able to self haste cap as a DD as it is a group game, yet BLU can.
    4) It is extremely survivable while also doing great DPS, there is very little tradeoff.

    I think this could be solved in a multitude of ways, but am sure SE is able to think of many ways themselves this could be solved. Here are some suggestions I do not expect to be implemented but hope the ideas can help:
    A) Nerf their AoE damage. A BLU shouldn't aoe for more than a BLM, let alone have status effects that go on with it that completely disables the entire crowd giving almost no risk even if you don't one shot them.
    B) Make them choose more between damage and survivability rather than having both at the same time. This could be accomplished with changes to things like barrier tusk, occultation, cocoon and other defensive spells or by increasing the point costs on extremely good defensive or offensive spells to make them have to choose their role more carefully rather than just be very good at everything. It also means BLU can just go all out and not worry about getting hate from the tank. In fact many setups won't even use a tank they just let BLU do it, and not even change their loaded spells to be more defensive at the cost of damage.
    C) Remove haste from MG, the biggest reason to require GEO or BRD in a party is hastecap for DD. As was stated in the AMA, this is a group game. This will also limit their solo potential some as they will be more limited in trusts as every other DD is.
    D) Compare their damage output to their versatility and utility, if a change in damage is needed then do it. Though it should be noted that the main draw of BLU isn't that it is the strongest DPS, it's that it is so good of DPS while the rest of this is true and that for the most part due to survival it is rather foolproof and easy to accomplish.

    I apologize in advance for posting a topic that will likely require moderation due to flaring passions and people throwing insults around especially by BLU players who enjoy the benefits of the job and do not wish for a nerf, at the same time I feel this is a big issue in the game currently and feel it needs to be posted, the game itself suffers if there is a huge job imbalance and there most definitely is at all levels of play. I think there is a lack of challenging content in the game vs the overall content of the game, and feel it is a lot more work to buff a ton of jobs rather than nerf the one causing the problem. Nerfs do make some of the player base upset, but so does a game where balance problems are left unchecked. I'm sure some BST, THF and SAM quit as a result of changes, but at the same time I doubt it was many and for that same reason only. A new bandwagon job may eventually emerge, but that doesn't mean balance shouldn't be actively maintained. This issue is brought up time and time again on community websites because it is a very obvious issue to players and cause for concern.
    (7)

  2. #2
    Player Meril's Avatar
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    Mar 2011
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    34
    Character
    Merils
    World
    Asura
    Main Class
    SCH Lv 99
    Idk man... even the blu's are acknowledging they are op... it's time for some adjusting....
    (5)

  3. #3
    Player Urmom's Avatar
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    May 2016
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    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    It was actually kind of jokingly brought up back when bst was about to/was nerfed because most the arguments used why bst was op applied to blu and then some
    (1)

  4. #4
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    1) It has huge aoe nukes, even better than dedicated nuking jobs like BLM. One reason BST was nerfed was it could farm experience points and job points so well, solo. Well, BLU can do this and much more.

    Noone cares how fast BST could farm experience point (btw, can still do it just as fast). BST got nerfed because they could stand at max range and do maximum damage with, in a wide array of circumstances, maybe the most potent 1hr in the game. The pet had 3x the hp of players and the master was wearing pet -dt gear most of the time.

    2) It has huge soloing potential. I feel one reason BST was nerfed was it could do solo VD battlefields. They can clear those with lots of temps, 1 hours, and high degrees of skill and still take over 10 minutes. BLU is soloing some VD fights in much less time.

    I don't understand the point of soloing these fights, you're still taking more time than with other players, no matter how good you are. Even if the other players are your mules, you're silly if you're not using them.

    I don't solo much on BLU, but then I don't solo much on anything. I play MMOs to play with people.

    The BLUs who I know of that do solo respectable things (on other servers) are very very very geared. They spend millions with Oseem looking for a slightly better augment than a very good one that they have.

    3) It can self haste cap, and needs less buffs. The director in the reddit AMA said they didn't want any job to be able to self haste cap as a DD as it is a group game, yet BLU can.

    I can agree with this, though MG and entrusted indi-haste (entrusted spells don't gain from geomancy enhancing gear) or one march from a bard. If you don't have a SMN or RDM (which isn't common in a lot of groups. Neither is bard.).

    4) It is extremely survivable while also doing great DPS, there is very little tradeoff.

    Please list the tradeoffs. I know what they are but I'd love for you to. A lot of what people talk about BLU being capable of are in separate fights "This BLU topped DPS" (your other DPS players are probably far lesser geared or the mob has a weakness to swords) "This BLU killed the adds", "This BLU has higher accuracy than anyone else."

    Edit: Accuracy issue, which used to be a notable advantage for BLU is largely irrelevant since the AGI nerfs. My PLD in tanking gear has pretty good acc against most things when I use acc food. I used to say BLU's biggest advantage was being able to hit the boss while survivable enough to stand near the boss but that survivability--either due to gear or spells, does cost dps. In the case of spells, it also costs dps while recasting the spell.

    One of blu's weaknesses if that the buff-magics really don't last very long. No complaints though.
    (5)
    Last edited by OmnysValefor; 10-19-2016 at 03:05 PM.

  5. #5
    Player
    Join Date
    Feb 2014
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    146
    Here comes to hate toward Blu Mage. Now it's no different than the BST nerf and Rudra Storm. Their shouldn't be anymore Nerf to job but only buffer and improvement to weapon skill that suck really bad like Exenterator and Shijin Spiral. I am sure their are many others weapon skill that need buffer at this point. :/
    (3)

  6. #6
    Player Sirmarki's Avatar
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    Dec 2013
    Posts
    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by OmnysValefor View Post
    1)I play MMOs to play with people.
    People, what are they?

    (3)

  7. #7
    Player Vae's Avatar
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    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Ataraxia View Post
    Here comes to hate toward Blu Mage. Now it's no different than the BST nerf and Rudra Storm. Their shouldn't be anymore Nerf to job but only buffer and improvement to weapon skill that suck really bad like Exenterator and Shijin Spiral. I am sure their are many others weapon skill that need buffer at this point. :/
    In all fairness, Rudra's was extremely broken. We (I) acknowledged this, there were ENTIRELY too many bandwagons.

    BST was extremely broken, the nerf was completely unfair to the way it was broken though.

    BLU right now is extremely imbalanced. the traits are highly excessive.

    But let's be honest, pup right now is extremely broken too. So is geo. So is immanence. So is enmity zero 100k nukes. Everything is out of whack right now.
    (3)

  8. #8
    Player Diavolo's Avatar
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    Mar 2011
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    321
    Quote Originally Posted by Vae View Post
    In all fairness, Rudra's was extremely broken. We (I) acknowledged this, there were ENTIRELY too many bandwagons.

    BST was extremely broken, the nerf was completely unfair to the way it was broken though.

    BLU right now is extremely imbalanced. the traits are highly excessive.

    But let's be honest, pup right now is extremely broken too. So is geo. So is immanence. So is enmity zero 100k nukes. Everything is out of whack right now.
    Something's broken, but it's not the jobs people are complaining about.
    (1)

  9. #9
    Player Olor's Avatar
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    Mar 2011
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    2,134
    I'd rather see jobs buffed at this point than jobs nerfed.
    (8)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #10
    Player Urmom's Avatar
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    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Olor View Post
    I'd rather see jobs buffed at this point than jobs nerfed.
    Or unerfed *cough bst*

    Quote Originally Posted by OmnysValefor View Post
    BST got nerfed because they could stand at max range and do maximum damage with, in a wide array of circumstances, maybe the most potent 1hr in the game. The pet had 3x the hp of players and the master was wearing pet -dt gear most of the time.
    While technically true half the jobs in the game could stand at the same range without hurting their dmg where hp/dt didn't matter except for autos and avatars but the former is extremely durable for similar reasons and the latter is expendable (though technically it could gear for dt as well but few did).

    Interestingly enough both those pet jobs also have amazing sps I'd actually argue smns is better than bst since it's effectively the same thing but avatars have more powerful moves. Unless you need to AoE stuff than lolthunderspark
    (2)
    Last edited by Urmom; 10-20-2016 at 06:33 AM.

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