Your mistake is drawing a line in the sand and saying it's a case of us vs. you while hiding under the pretense of game balance when that's not what you're calling for here at all. Your choice of words seem to demonstrate an anger towards this one job and, for whatever reason, the people who play it. Nerfing BLU isn't going to get the masses to stop choosing GEO over BRD and RDM or choosing SCHs, BLMs and just about any other job over RNG and MNK.

I have every job at 99 with all skills capped, been that way for a while. If BLU gets nerfed to the point where I no longer find it fun and/or efficient to play I'll just move onto something else that is, but with the lack of content currently available I would have to ask myself if it was worth it.

I still believe the lack of end game content is the #1 reason job balance has become such a big issue. There were plenty of fights back at the 75 era that completely removed certain jobs from the playing field (for efficiency's sake, of course) and it didn't matter because there was a wealth of content for us, so if your favorite job didn't get used for one event you could be sure it was used elsewhere. I think placing a greater focus on monster strengths/weaknesses would do more to dissuade people from blindly throwing BLUs at everything, i.e. you won't bring BLUs to fight something that's strong to slashing damage if THFs and RNGs can make shorter work of it.

The dev team's been slow to address the balance issue, but it has been happening and the impact is unmistakable. We have an easier time using melee jobs since the AGI/eva, VIT/def and the AoE changes were put in place. Hopefully they can keep moving in this direction without the need to nerf any jobs.