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Thread: BLU Balance

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  1. #11
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Immortta View Post
    Actually other jobs do have that choice, they have options for defense but again it doesn't really matter these days when a tank can hold hate very well on ilevel content and AOE dmg taken was nerfed.

    We're talking about damage capabilities in end game fights, not simply the haste off MG which can be easily replaced given that there are more numbers are harder fights like high-tier Escha or outside buff sources like a mule BRD or trusts.

    All jobs can self cap haste with trusts or damn near close lol. Refer to my previous point about "massive def boost." Comparable benefits meaning angon, 9999 HP DRKs prior to fights, WAR offensive JAs, RUN DD builds, NIN shadows etc.
    I can name tons of situations that doesn't favor a tank in DD setup, angon, 9999 HP DRKs, WAR warcry, Lionheart RUNs, THF larceny, and NIN defensive spells. But at that point I'd be just doing the same thing you did, which is nip picking a situation that favors my argument just to support my point. We'll just argue meaninglessly for another 10 pages.

    I generally agree with you, those benefits are great. But you also gonna aware that those benefit aren't always relevant, for example angon being not so relevant with idris bolster frailty+ COR, or RUN needing massive attack buffs etc. Like what BLU has is sometimes relevant but you can still nip picking situations that BLU's benefit isn't as relevant just to support your argument.

    If you look at the big picture as a whole though, I personally think BLU has more benefits in melee setup. And I still think 1 free bubble slot is pretty big one, considering how strong and versatile GEO buffs are.

    There are situations that you can solve the haste issue with entrust and weakened the issue, but sometimes you just can't. In situations that you can't full time entrust 1 bubble slot become much more relevant than other benefits from other DDs.

    I mean, I'm ok with BLU having other benefits like RUN, WAR, NIN, DRK, DRG or whatever, really. But 1 GEO buff slot is pretty huge, that's basically massive additional benefit that you can use freely for acc or defensive needs. And even if you start naming niche situations that the haste bubble benefit is lessened, such as JA reset for entrust, you'd never know when will SE release newer, harder content without options to do JA reset that you just need as many buff slots as possible to win comfortably.

    I look at this design issue from a bigger picture, instead of picking niche situations when evaluating design issues. I'm not here to scream BLU needs a nerf because I have bandwagon mindset, I do so because I noticed design flaw when SE implemented MG, on a already very versatile and strong DPS job.

    SE can buff other jobs massively, but unless other jobs are buffed to the point that they massively out DPS BLU, or unless SE completely redesign haste buffs layout, I see BLU x2 setup still gains 1 free entrusted GEO bubble full time, or 1 indi bubble when you can't reset JAs compare with other DD job candidates.

    If SE leave this issue unaddressed, how are they going to move forward with future content if they ever have plans to?
    (2)
    Last edited by Afania; 10-24-2016 at 05:55 PM.