No threads to nerf GEO and how it completely overshadows other buffers and is required for any serious fight
No threads to nerf BLM and how it was the top strategy for over a year for anything serious
No threads to nerf BST truly when they can still do the exact same thing they were doing before with a little care/prep
People still primarily use mage strats for the hardest NMs in the game or ranged strats in general, yet you are clamoring for a nerf to a job that does well in trash content for the most part. After the evasion nerf, people have slowly started bringing DD to zerg the bosses down, but the fights are so quick you won't see BLU topping the parse.
As for the OP:
1) BST can still farm those points just as fast as they used to. I'm not gonna disagree that BLM needs the aoe dmg reduction removed at this point. Other jobs are also capable of farming merits to cap that fast, as referenced by the PLD video. Farming EXP/Merits/JP fast shouldn't be the base for a nerf, many jobs in the past had this advantage.I see its problems as these four points:
1) It has huge aoe nukes, even better than dedicated nuking jobs like BLM. One reason BST was nerfed was it could farm experience points and job points so well, solo. Well, BLU can do this and much more.
2) It has huge soloing potential. I feel one reason BST was nerfed was it could do solo VD battlefields. They can clear those with lots of temps, 1 hours, and high degrees of skill and still take over 10 minutes. BLU is soloing some VD fights in much less time.
3) It can self haste cap, and needs less buffs. The director in the reddit AMA said they didn't want any job to be able to self haste cap as a DD as it is a group game, yet BLU can.
4) It is extremely survivable while also doing great DPS, there is very little tradeoff.
2) Already brought up earlier in the thread, but tons of jobs can solo VD fights. Hell, you should be asking for a nerf to SCH and not BLU for that point. SCH can solo some fights that BLU can't, thats for sure.
3) Self cap haste is something everyone can achieve. Everyone has access to trusts, therefore you can be capped haste or a smidgen off on it. In party scenarios, outside of trusts, you can simply cast an indi-haste and all you lose is a small boost from another entrusted spell, which most lazy PUG GEO barely use the JA.
4) "Extremely survivable" is a huge exaggeration, especially given the nerf to AOE dmg players take.
Your gil example is pretty poor too. I doubt BLU can consistently clear the VD avatars in under 3 minutes every single fight, have you even done it? There are also a ton of other ways to make more gil per hour, one of them being crafting. Yet I don't see you clamoring for a nerf to crafting and how grossly overpriced most of the ABJ gear is. Not going to list them all, but there are a lot of other ways to make gil on various jobs that doesn't involve BLU. Also, keep in mind you can clear the battles much quicker with MORE people and not less.
What Afania doesn't realize, casting those defensive buffs will lower DPS in any fight over 90s long. The hardest content (which is what you should be judging when determining a nerf) will last longer than that and thus see the BLU fall behind other DD. These benefits aren't even that much of a boost now that SE has nerfed AOE dmg considerably for anyone not the target of the AOE. Keep in mind, most of BLUs buffs can be given to the party just like other jobs.

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