Further than what? It was more or less same as max cast distance. I say more or less because mob and pet sizes can change things slightly. Which is slightly less than ranged attack distance.
But yeah I fully acknowledge meleeing held significant risk but that didn't really apply to nukers like you mentioned. Generally though melees were sacrificing safety for dps but with current meta not always the case
I wouldn't really give rng/cor passes because of acc since well so did the pet jobs but could also get buffs for it too. That said ranged damage has other problems that hold the amount of dps they can deal back... namely the ~1 delay between shots that isn't effected by snapshot at all really slows tping down. And the huge pdif update they did to help bring melees and autos pdifs more on par with well bst pets basically increased ranged pdif at all to the point melee is actually higher for the first time in game history. They even somewhat acknowledge it was a problem... with the rng automaton and increased it by about 60% but ignored ranged attacks for players <.<. Of course if you change things up and are able to buff/debuff for it and aren't against nms that it doesn't work well on leaden salute/true flight can help you kind of ignore the meh pdif thing but it takes more work than most often think it's worth. Whatever Gastraphetes 4 lyfe!


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