Quote Originally Posted by Dale View Post
Agreed.

People obsess over this idea that all jobs need to be balanced to the point it ruins the game for them. They are so worried about another job supposedly being better than them at something that they forget what video games are actually suppose to be about - and that is having fun.

If your job is fun to play then it is basically fine. This game never has been never will be or should be 100% balanced. That would make for a very boring game. And these players who obsess over minutia and refuse to group with jobs they believe to be inferior would find reasons not to group with you even if the game was 100% balanced.

Because their balance argument is just the excuse they use. The real reason is there own sense of elitism - and SE can't fix that.
It's a matter of scale. I'm not going to demand that every job be PRECISELY equal, that just leads to bland gameplay. But it definitely needs to be closer than it is today. Back at 75 cap, everyone knew SAM was the best melee, but you COULD still do merits and various endgame events as other melee. Compare that to nowadays, where playing a DD besides BLM or BLU is relegated strictly to LS members taking pity on you. The difference between jobs is so vast these days that for a lot of events people would rather have an EMPTY SLOT than take a lot of the jobs out there.

This isn't just about being "so worried that we forget to have fun." It's about being able to play with people on the job we choose. It's about knowing full well that we're dragging our group down. It's about knowing that this fight that's kicking our ass could be so easily resolved by simply stepping into line and picking the same job as everyone else, that our own stubbornness is making things drastically more difficult. That the promise of all these jobs to play is a lie, and that the list of feasible jobs for any content is so drastically smaller.