Some of the best players I met only use equipsets, what you're talking about is mostly fear mongering and correlating things as if they cause one another. I am all for more varied content to hop around to, more things to do. SAM has been top dog more than once, but varied content wasn't the solution to any job dominating the scene ever, a strong job is strong in pretty much all content that's how it works, especially a job so versatile as BLU. Players complaining to make things easier is a constant theme in any games history or even democracy, I just don't want FFXI dumbed down because without challenge there's no reward. The have nots will want from the haves. Sometimes there is systematic reasons why a group is disenfranchised, job balance is actually part of that equation, sometimes it is justified. Other times, people just want things handed to them and made easier or to get stuff others already have for much less effort which happens anyway when content is phased out. In this instance, BLU is hurting job diversity and balance because it has too much power in one place. For a given DD class, the most I'd expect a balanced game to have is 2x the number of one job than another. As shown by the census earlier, it is over a 22x difference clearly there is a lack of incentive to play other DD and as shown it stems from power.