Quote Originally Posted by OmnysValefor View Post
Hey, I'm not complaining about having to recast spells. It's a downside to the job (in a small but not negligible fraction of fights), I'm just saying that full dispel/buff steal/dispel spam are a weakness to BLU.

Recasting takes swing timers, no matter how fast you cast the spell. And no, that's not a defense against why blu doesn't need nerfed.

IMO, blu doesn't need nerfed because it allows me to help people. Right now I'm alt tabbing from a Gormberry farm where I'm in -dt gear(!), aoe spellset, and doing avg 7-10k CDC (spell swords) which I'm coordinating with the cor for Darkness. I don't feel OP, I feel capable. It's the same reason I play PLD and GEO (as much as I dislike GEO).

There are literally like two people in this thread saying blu needs nerfed that actually seem to understand the job.

Edit: To be able to do what I'm doing in this group, I gave up every melee dps trait, except for tier 1 of dual wield. for MAB, M.Acc, Fast Cast, and strong aoe spells, using acc food. Speaking from a melee perspective, my blu/rdm is a well geared blank slate.

I don't ask for nerfs to jobs I don't understand. I'm hesitant to even ask for buffs to those jobs because I don't understand them very well. Examples:
1.) I kinda think SE needs to replace Overwhelm with something so Samurais can do their best DPS without having to be in front of the boss. That's really dangerous in a lot of fights and can make meter-obsessed SAMs a burden.
2.) I think one way to increase monk's value is to let them shut off the skillchain properties of their weaponskills so that they can freely ws without interrupt skillchains. This would not fix monk, but would give an interesting dynamic in a game where people build TP so ridiculously fast. A general buff for monk is overdue.
3.) Honor March bards may be great and good, but most are not, and GEO are still frequently better (especially in a low man setting). Fix Bard.

Edit again: I don't play jobs like MNK and WAR and even DRK because I like having the versatility to meet group demands. I don't care if someone is stomping me on meters, which DPS equally geared to me will do.

Sadly the issue will forever be SE are not going to fix all the others jobs to be on par with the currently powerful one, the only thing they have a history of is if a job becomes too powerful, IE: it's literally that job or get out, (EG: BST, THF and so on) they nerfed them, even earlier in the game this was the attitude (Think RDM at 75) right now, right or wrong that is the position BLU is in. I would love this not to be the case and instead of a nerf other jobs that needed it got a buff but I think it's immensely unlikely we wil see that in FFXI.

While it's true there are several jobs that can perform as well as BLU or even out-perform them, the reality is most groups would rather take two BLU's instead of one DD and another Enhancer as they can do, in most cases, better than the one DD and enhancer as it requires far superior gear and skill to achieve.

It's also true in a lot of cases the playerbase themselves are one of the major hinderances of other DD jobs getting a chance but it has been this way from the beginning, they will always chose the bandwagon job over every other, and right now that is BLU.

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I do entirely agree on BRD, poor job was really crippled by the addition of GEO.