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Thread: BLU Balance

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  1. #10
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Immortta View Post
    You can easily reset JA's now with a variety of methods, that is no concern. Also your concern is why SE needs to BUFF, other jobs. Notice how in your comparison its 1h vs 2hrs? Yes, 2h needs an update. You could say the same thing about DNC vs those other DD and get the same result. Those DD have come a little bit further (keep in mind they all have secondary benefits such as warcry, stun, SC properties and angon) but SE needs more buffs to them and only slight buffs. BLU has ALWAYS had the benefits you are stating, the extra defense and self buffs. They have always had this and a DD competitve edge since Abyssea, so your point is moot. We need BUFFS to 2h jobs, not a nerf to other jobs.

    Regarding buff jobs, people already went over this on AH over and over.

    1)It's less work to nerf 1 job and more work to buff 5+ jobs. From the reward ratio perspective they accomplish the same result with less work. With current dev team resource it only makes more sense to accomplish the result using less resource.

    2)If SE buff every other DD to surpass BLU's DPS, the player community will obtain DPS power that's much stronger than what we currently have, thus making the content easier....when majority of them are already very easy. It only hurt the game as a whole.

    3)Majority of DD job is currently quite "balanced" in terms of DPS, asides from MNK, PUP probably. If SE changed the DPS hierarchy and make BLU way inferior to 2h like 75 era, people aren't gonna be happy again.

    Back when SAM and MNK was the top DD, there was demand in perfect DPS hierarchy balance, such as this post:

    Quote Originally Posted by Rubicant82 View Post
    Lets play the number game! Here is the how the game work we take a Number ... Lets say 700,000. This being the Damage expected from every DD in a Delve (no these are not real numbers it is just an visual thing).
    So For this Delve we will have 4 DDs; SAM, PUP, BST, and Blu, with a SCH & Bard for support.

    SAM - Deals 700,000 using ws/normal hits
    PUP - The player should deal at least 350,000 and their puppet (we'll say they use Sharpshot) the other 350,000 equaling 700,000
    BST - Same as Pup but maybe more a 450,000/250,000 split or 250/450 depending on the pet they use
    BLU - WS/Spells etc 700,000 total
    SCH - we will say at least 150,000 in nukes while healing everyone
    BRD - oh! Sings song, maybe melee a little (because it is an awesome battle bard) 150k in dmg but great support.


    That would be a balance. Again all things being equal (gear level) the numbers at the end should be the very close to each other. The path to get to said numbers will be different for every job. I.E. SAM is going to be spamming Weaponskill & making skill chains (that is what they do), PUP is going to be working with their puppet to do the dmg, BST has their critter to help in conjunction with their not own melee dmg, Blue well we all know what they do SPIKE DMG from spells + Skillchains, etc... etc... etc...
    In other words, people were asking SAM, BLU, WAR, PUP all deal same level of DPS. And now SAM, BLU, WAR all deal pretty much same level of DPS but I see people start to ask 2h buff instead?

    Exactly what'd you all want? If BLU, SAM, WAR deal same level of DPS people aren't happy and ask for 2h buffs. If BLU deals less DPS people also aren't happy and ask every job to deal same DPS?

    Playerbase are never happy with job balance, even if SE buff every 2h massively to a point to surpass BLU greatly to offset the versatility, I'd expect to see army of "my BLU can't win parse anymore Q.Q" post on OF. That's why I propose MG adjustment rather than buffing 2h.

    4) You brought up Angon and stuns from other DD jobs, guess what, BLU can do BOTH with sudden lunge and Tenebral Crush, with recast so low that you can literally spam it.

    Warcry is a pretty strong DD buff so I'll give you credit for that. But it also has 1min duration v.s MG is 5 min and can be fulltimed with 2 BLUs.

    Conclusion: Due to the above reasons, I see MG adjustment being a more reasonable way to address BLU issue. I don't see buffing other DD being anywhere close to perfect solution, personally.

    I think people are anti nerf because of the word "nerf" triggers negative reaction. Majority of the anti nerf opinions doesn't base on the reward:effort ratio when making job adjustments, nor the consequences after 2h DPS buff. They just don't want a nerf because BLU is their main and favorite job and subjectively don't want a nerf.
    (3)
    Last edited by Afania; 10-24-2016 at 06:46 AM.