Quote Originally Posted by Sicycre View Post
Hello, everyone.

I'd like to share the upcoming adjustment to enfeebling spells planned for the next version update.
Enfeebling magic spells Frazzle and Distract will get an adjustment where the duration of the effects from these spells will be extended to 5 minutes, and the base values will also be increased for Frazzle III and Distract III.
With this adjustment, even if the spell was resisted by half, the effect will last longer than the current if it lands without any resistance. (The effect of enfeebling spell won't decrease even if the spell was resisted by half or quarter.)

At the same time, we're going to decrease enemy magic evasion.
In addition, we'll be sure to not make darkness resistances too high for enemies introduced in future. (That said, it doesn't mean there won't be enemies with high darkness resistance as their characteristics.)

This will also be applied to the upcoming Ambuscade battle content schedule for February, so please be sure to give it a try.

If you going to make RDM good than i suggest you look at Geo Idris on why it's so popular. True facts Geo frailty 50+ defense down % and with bolster maybe 100% defense down? I have nothing against Geo and i truly love this job because it such a strong support. I don't even have a Idris Club but i support Geo.

If you were to greatly increase Frazzle III or Distract III this won't make Rdm popular at all but i welcome the it :/. People want to see big dmg coming from their weapon skills. To be fair it's best to increase the power of Dia III to 30% defense down or higher.

Their are others thing you can do for example:

Frazzle III = magic evasion down, magic defense down,
Distract III = evasion down and defense down

Akihiko Matsui and Sicycre make it really good so Rdm can be an option in shout when they can't find a Geo. =)