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  1. #1
    Player Ceinwyn's Avatar
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    Mar 2011
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    50
    to be fair, immunobreak System is okay on some Mobs when u have to cast para or slow like 2-3 times to get it on, but if enemies have immunities or resists, so u have to cast it lik 10 times, there goes something wrong!
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  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
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    1,186
    Quote Originally Posted by Ceinwyn View Post
    to be fair, immunobreak System is okay on some Mobs when u have to cast para or slow like 2-3 times to get it on, but if enemies have immunities or resists, so u have to cast it lik 10 times, there goes something wrong!
    I get what you're saying but if it only needs to be cast 2-3 times, the Immunobreak system is pointless.

    Quote Originally Posted by Ketaru View Post
    Unresistable might be a bit much to ask. But maybe having a trait where Enfeebling Magic bypasses immunity so all RDM has to overcome really is M. Evasion. That way, there is no need to completely scrap the Immunobreak mechanic, since non-RDM's will still have to contend with it.
    Have to ask yourself the same thing I did... why is it a bit much? I'd say rework the ranges so that an undergeared RDM's paralyze proc's very very little and the slow/blind is almost indistinguishable from no enfeeble at all (same for Tier IIs).

    I understand how GEO's skill works, how magic accuracy has no effect, and why it almost can't be dependent on magic accuracy, but I also know that the mere fact that it works that way is kind of an offense to RDM.
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