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  1. #1
    Player Ceinwyn's Avatar
    Join Date
    Mar 2011
    Location
    Deutsch
    Posts
    50
    I dont mind Geo having strong spells but I do mind rdm being totally left out, rdm has A+ enfeebling skill, so U CANT DO THIS.... What else can a rdm do in endgame? frazze, distract and refresh+haste, maybe some meele.... u could argue that is good enough but i hate like u nerfed the Primary spells into oblivion, immunobreak System sucks, it it bad because the resist rate is way too high, even with high mag acc
    (2)

  2. #2
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Ceinwyn View Post
    I dont mind Geo having strong spells
    There is something very wrong with a job having some of the best debuffs AND them being guaranteed to land, as well as having the best buffs that can't be dispelled, oh and don't forget it's AoE.
    (2)

  3. #3
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Ceinwyn View Post
    I dont mind Geo having strong spells but I do mind rdm being totally left out, rdm has A+ enfeebling skill, so U CANT DO THIS.... What else can a rdm do in endgame? frazze, distract and refresh+haste, maybe some meele.... u could argue that is good enough but i hate like u nerfed the Primary spells into oblivion, immunobreak System sucks, it it bad because the resist rate is way too high, even with high mag acc
    My point wasn't so much the strength of geo spells in absolute terms as in comparative terms. Even if you switched around to where rdms were unresistable and geo was resisted normally they would still be overall better debuffers. Some of the debuffs need massive upgrade or at least some sort of equalizing. Not to mention how things that buff geo debuffs (gear jas) work at full potency on all the spells all the time while but gear that increases enfeebling effect doesn't work on all spells and saboteur doesn't work on all debuffs and is highly gimped against nms. Fewer jas that enhance debuffs fewer pieces of gear that enhance the potency and by much smaller amounts etc

    As far as resist and immunobreak system... the immunobreak system is more of a symptom than the actual problem. It's a very poor work around/fix to an inherently broken debuff resist system. It's there way of making mobs that are immune but not completely immune. Ie things that no amount of macc or es or anything will allow you to land but if you spam the spell enough maybe you will get an immunobreak to give a small chance to maybe get a half resist. And that doesn't even get into the stupid outdated debuff nerf that ups resistance sharply with repeated casts which makes spamming for immunobreak actually make it harder to land in the end. Or the fact you can't get more than 10 immunobreaks on a mob and it can take 2 before you can land a spell. Or partial resists where even if you did manage to land it it might wear off in just a few seconds

    If they made it more mechanically like geo spells as in no ability to resist and you can have good scaling of potency with skill it might end up being competitive and give a real reason to have your rdm doing the enfeebling magic instead of any job /rdm
    (1)
    Last edited by Urmom; 10-08-2016 at 02:04 AM.