Results -9 to 0 of 35

Dev. Posts

Threaded View

  1. #21
    Player
    Join Date
    Jun 2016
    Posts
    35
    Quote Originally Posted by Songen View Post
    Distract and frazzle are spells that require to stay on mobs for a long time as a over all party enhancement like bard songs and geo spells. you can't have it randomly wearing off because of resists going from 3 minutes to instead 30 seconds. rdm's main arsenal is Enfeeble magic, it has always been and only lost its value due to magic evasion being a "Went thru the roof because of higher endgame content deal", you can't spend all day trying to land a immunobreak spell only to have it still resist and waste the immunobreak due to it becoming less frequent and eventually nil after continued use.
    Rdm does have enhancing spells but people invite brds,cors,geo because they do exactly same thing but better.
    enfeebles will resist, however it shouldn't resist 90% of the time on some current endgame content, it should be more like 20-30% of the time for endgame with fairly decent gear with pimped people being more 5-10% resist,

    Be aware that this adjustment is for brd and other minor enfeebling jobs like ninja etc as well, it will allow for better use of spells and make more use out of jobs that have become enhancing only jobs, honestly, cor needs it in a massive way due to quickdraw resists with a 50-60sec recast on its charges which it has a max of 2.

    as for rdm mythic sword Murgleis. adding Enfeeble magic +20% sounds more appropriate. i will create a thread for that next or bump someone elses if it already exsists after this post, support it if you feel its needed
    My cor is down to 32 second quick draw in one set higher in a dmg set.

    At any rate even with the frazzle/distract buff and the resist rates of enfeebles being lowered doesn't actually say anything about the potency of certain enfeebles such as dia/bio 3, para, slow, and blind. Those are all going to be too weak to make enough of a difference to invite a rdm. Rdm enfeebles have been way too weak and useless since the end of the lvl 75 cap.

    Greatly reducing the MND/INT of monsters would fix the potency of para and slow, but it would do nothing for the weakness of dia/bio 3, poison or blind. Even increasing frazzle it won't change the potency value of rdm entire arsenal. I see this as only an m. acc adjustment coming up next week. This won't bring rdm enfeebles back to the table at all.

    There is a serious problem when cor can use rdm as a sub job and get a better dia/bio than rdm main with 5/5 merits into dia/bio 3

    All of rdm enfeebles need to be fixed, not just frazzle/distract, this update will flop like the mnk update a few months ago.
    (1)
    Last edited by Thorva; 02-06-2017 at 02:08 PM.
    Seriously, stop pretending you are the top DD, you really aren't. Quoting bg-wiki all over the place makes you a parrot, not a God.