Quote Originally Posted by Ceinwyn View Post
to be fair, immunobreak System is okay on some Mobs when u have to cast para or slow like 2-3 times to get it on, but if enemies have immunities or resists, so u have to cast it lik 10 times, there goes something wrong!
I get what you're saying but if it only needs to be cast 2-3 times, the Immunobreak system is pointless.

Quote Originally Posted by Ketaru View Post
Unresistable might be a bit much to ask. But maybe having a trait where Enfeebling Magic bypasses immunity so all RDM has to overcome really is M. Evasion. That way, there is no need to completely scrap the Immunobreak mechanic, since non-RDM's will still have to contend with it.
Have to ask yourself the same thing I did... why is it a bit much? I'd say rework the ranges so that an undergeared RDM's paralyze proc's very very little and the slow/blind is almost indistinguishable from no enfeeble at all (same for Tier IIs).

I understand how GEO's skill works, how magic accuracy has no effect, and why it almost can't be dependent on magic accuracy, but I also know that the mere fact that it works that way is kind of an offense to RDM.