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  1. #21
    Player Alex's Avatar
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    Mar 2011
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    20
    Character
    Whogie
    World
    Valefor
    Main Class
    DRG Lv 99
    Keep your background res a square or you'll get skewed particle effects ^^ 2048x2048 (probably) puts you higher than your display anyways, so it AAs in a sense.

    nVidia worked on improving FFXI support in their drivers shortly after the Fermi cards came out. The game was initially unplayable, but it's improved dramatically. Still the framerate can dip from crowds, shadows and confluxes. I think newer cards are struggling with older versions of DirectX, and DX9 may help.

    Oh and the 360 gets better shadows and surround. I'd love that on the PC.
    (0)

  2. #22
    Player Mirage's Avatar
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    Mar 2011
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    Quote Originally Posted by Alex View Post
    Keep your background res a square or you'll get skewed particle effects ^^ 2048x2048 (probably) puts you higher than your display anyways, so it AAs in a sense.
    Huh, really? I never noticed.
    (0)

  3. #23
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Alex View Post
    Keep your background res a square or you'll get skewed particle effects ^^ 2048x2048 (probably) puts you higher than your display anyways,

    The aspect ratio bugs associated with not using the old square 256/512/1024 square resolutions as well as the bug where onscreen battle messages become progressively more off center as you increased the resolution were all fixed last update. They finally noticed this after they added support to FFXI's config utility for custom background resolutions. (scroll down past 2048x2048 and you'll find every desktop resolution supported by your graphics card's drivers)

    Quote Originally Posted by Alex View Post
    so it AAs in a sense.
    It's not "in a sense", it's supersampling, which is a type of FSAA. It *is* AA. It's not driver based AA, but then DirectX 10 and 11 based games don't use driver based AA either (In D3D 10 and 11 driver based AA is not allowed, it's up to the developer to implement AA in their game) Even in some DirectX 9 games Nvidia's and ATI's drivers automatically disable driver based AA because it causes problems (FFXIV is one such game)
    (0)
    Last edited by Atomic_Skull; 10-08-2011 at 07:48 AM.

  4. #24
    Player Tagrineth's Avatar
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    Apr 2011
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    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Super/multi sampled AA is by definition really slow. You can't really accelerate drawing the scene 4 times instead of just 1 by driver magic alone. lol
    (0)

  5. #25
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    How about not CRASHING the game when Alt+Tabing from full screen mode on PC? Or when your Skype/Antivirus decides to pop-up an intray message..?
    (0)

  6. #26
    Player
    Join Date
    Jul 2011
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    Quote Originally Posted by Zirael View Post
    How about not CRASHING the game when Alt+Tabing from full screen mode on PC? Or when your Skype/Antivirus decides to pop-up an intray message..?
    I play in windowed mode for this reason, even if it has some ill consequence of making your PC run like crap if you try to multi-task with other applications.



    You know what I'd like fixed in FFXI visually? The day/night cycle. The second the game clock hits 'night time', the zone goes from bright to dark in the span of a single second. Why isn't this a gradual transition over the course of the actual game day? It's even more prevalent if you have bumpmap lighting on.
    (0)

  7. #27
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kaisha View Post
    I play in windowed mode for this reason, even if it has some ill consequence of making your PC run like crap if you try to multi-task with other applications.



    You know what I'd like fixed in FFXI visually? The day/night cycle. The second the game clock hits 'night time', the zone goes from bright to dark in the span of a single second. Why isn't this a gradual transition over the course of the actual game day? It's even more prevalent if you have bumpmap lighting on.
    Even seen a day time compressed into 1 hour? When the sun comes up over the horizon the transition from darkness to morning is almost instant.
    (1)

  8. #28
    Player Aselin's Avatar
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    Aug 2011
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    16
    Character
    Aselin
    World
    Bismarck
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    RNG Lv 90
    As much as I'd like to see graphical tweaks or client updates that will help improve FFXI on the PC, the one deterrent is and always will be the Playstation 2.

    Several years ago when SE announced a switch to DirectX 9 by the time Wings of the Goddess was to be released but rescinded it, SE themselves mentioned during an interview or Fan Festival or gaming event that they want to keep the PS2 and PC versions the same. In other words, one-to-one feature parity.

    Why?

    It saves Square-Enix money. Let's admit it, SE is lazy when it comes to updating XI and providing much needed fixes and improvements. I've been playing the game since 2004. While Blizzard has updated its graphics engine for WoW, CCP for EVE Online, and SOE for Everquest, SE has remained ever vigilant to stay behind the crowd. Heck, CCP has been diligent enough to talk to the playerbase and communicate to them when the DirectX 9 update, Trinity, was to be released. It may have killed off the very few players that had outdated systems but it's best to move forward not backwards. The results in the end shows, and EVE is one of the better looking games out there right now. That's until TERA, ArcheAge, Blade and Soul, and Guild Wars 2 are released.

    SE has already admitted that they did not want to upgrade the graphics for FFXI nor port it to the PS3 as a natively programmed game because the time and resources spent would be better spent making another MMO. This was in another interview done years ago between CoP and ToAU release. So, in other words, SE is too cheap to do it and too ignorant to do it. Cue Final Fantasy XIV and its lackluster launch a year ago with poor graphical performance, little to no content, and half-baked game that felt more like beta than gold/release candidate version.

    The graphics issues prevalent in the game are as follows:
    1. disjointed textures. I've seen this mostly in tunnels where textures overlap or flicker. Or, the textures are incorrectly shaded.
    2. flickering textures
    3. slow graphical performance in crowded areas
    4. slow graphical performance with higher settings regardless of computer hardware
    5. separated polygons. You can see this when two triangles meet but there is a small gap between them.
    6. low resolution textures especially when up close
    7. recycled polygonal models for zones, armors and weapons
    8. no real time lighting or realistic lighting. FFXI is using an outdated or poor method at lighting and shadowing; possibly stenciling or similar.

    (Note:
    This is on the following system:
    - AMD Phenom II X4 805 @ 2.5 GHz
    - MSI HAWX Radeon HD 5770
    - 8 GB DDR2 RAM
    - MSI K9A2 CF motherboard
    - Windows 7 64-bit Service Pack 1)

    Issue #1 and #2 is more prevalent on Windows Vista and Windows 7 systems. A friend proved it after four hours going back and forth with him about it. It's because Vista and 7 are natively DX10/DX11. Starting with DX10, Microsoft redid how DirectX is done and programmed. Yes, it may provide good support for DX9 games but DX8-based games and older are being deprecated. Deprecated meaning-- no longer in use; past use. I have not tested it yet with Windows 8 Developers Preview, but I know it does run after reading another forum. I assume it'll run similarly as it does in Windows Vista/7.

    When my friend installed Windows XP on a separate partition and installed FFXI, the game ran fine. No more texture flickering, etc.

    Here's a good blog post explaining how SE's method of recycling zones and textures isn't really saving the game disk space:
    http://parchmentpaper.blogspot.com/2...hics-dont.html

    Now, with all that said, I'll definitely support an update to FFXI that reduces or eliminates its current issues including graphical upgrades. (Yes SE, there are issues with the game still. Did you know that even the PS2 version STILL suffers from crashes that my other friend keeps complaining to me about? Heck, my friend had to buy a PC just to play the game she's been playing since 2004!)

    However, any update to FFXI will require SE to do one of two things:
    1. COMPLETELY drop PS2 support and/or reprogram it for the PS3. Upgrade the engine for the game and graphics for PS3, 360 and PC to be one-to-one parity.
      OR
    2. Create two separate game engines-- one for PS2 and another for PC/360. PS2 retains the older, lower resolution graphics while the PC and 360 get a modern DirectX 9 update similar to CCP's update to EVE Online.

    Square-Enix will also have to overcome DNAS issues as its possible and highly likely Sony has locked them to a 10 GB partition. (This is the same amount of space allocated for PS2 System Data on PS3.) And, according to someone posting on FFXI AH:
    The problem with the Playstation 2 is the COPY PROTECTION system it uses:

    DNAS (Dynamic Network Authentication System) is designed to prevent copying of contents from a drive to another and to keep a installed piece of contents from working in a different PS2 console. It's what forces you to format the HDD if you need to move it from one console to another.

    The whole debacle comes from the fact that to enlarge the partition designed for the FFXI game they need to submit an application to SONY for the required new partition size. And apparently SONY is no longer accepting such requests.

    So if YOU hack it around and artificially enlarge the partition, it fails DNAS check and you have to format the HDD to install again.

    I knew it would fail so I didn't try it myself but I have witnessed others try and end needing to reinstall everything.

    SONY already shut down most of the DNAS servers for the PS2. The only few exceptions are POL/FFXI and Nobunaga Online for the PS2, apparently and only because these titles can be played on the PS3 which has back compatibility.

    So while I don't see anything big being made for FFXI, I don't feel like they would drop it either.

    I don't know but I believe that there might be a slim chance that SE could talk SCEI into allowing them to add another 5 or 10 GB to the FFXI partition size.

    In a nutshell it's technically doable, but politically tricky to do so.
    http://www.ffxiah.com/forum/topic/24...or-90/#1459987

    SCEI, Sony Computer Entertainment America (“SCEA”) and their affiliates cannot guarantee the continuous operation of the “DNAS” servers. SCEA shall not be liable for any delay or failure of the “DNAS” servers to perform."
    http://www.ffxiah.com/forum/topic/63...g-dnas/#317166

    So, any client tweaks will be PC/360-only. Any new zones that risk increasing the size of FFXI may run into issues with the PS2 as it's highly possible it's locked to 10 GB partition. It would also explain why the PC version is 10 GB in size approximately. If SE is intending to keep features the same as the PS2, we will more likely never see an update to the PC or 360 ever. SE would also have to talk to Sony in regards to being locked to a small partition out of the 40 GB PS2 drive if SE intends to keep the PS2 version and ever add new zones and items to the game.

    It is just better to drop the PS2 version, move it to the PS3, and upgrade the graphics on all 3 systems-- 360, PS3, and PC. That way they still remain 1-to-1 feature parity. However, for goodness sakes, don't make the PC version a port of the PS3 like it is now-- PC is a port of the PS2 version; 360 is a port of the PC version. That makes the 360 a port of a port. Lovely, huh?

    And, I honestly will not be surprised that this thread gets locked, my post gets deleted, and/or I get banned from the forums. I'm sure Square-Enix would not want anyone insulting them even someone from their own playerbase, a paying customer.

    (I've already made a copy of this post to my blog.)
    (1)

  9. #29
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Aselin View Post
    And, I honestly will not be surprised that this thread gets locked, my post gets deleted, and/or I get banned from the forums. I'm sure Square-Enix would not want anyone insulting them even someone from their own playerbase, a paying customer.

    (I've already made a copy of this post to my blog.)
    Aside from the fact that you're way too paranoid, this is a very nice post and sums up pretty much all the issues. SE looks at FFXI as a dying game, but the sooner they realize that it's the only thing keeping their reputation up as of now, and their only active and major cash cow, the better for everyone. I've recently read that they're planning another MMORPG (not necessarily FF-line, but still), which will kill them for good, and it will serve them right, at our expense. I can't believe a company can be this short-sighted.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #30
    Player Sanhime's Avatar
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    Oct 2011
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    4
    Character
    Sanhime
    World
    Ragnarok
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    SAM Lv 95
    Upgrading to a PS3 sounds possible, Sony has add a PS2 Classics section on PSN, where they converted the PS2 games to PS3. If SE can do this for FFXI, then a lot of the restrictions could be overcome.
    (1)

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