I'll add my support to this thread as well. Might help with the FPS drops in places like Newton Movalpolos as well as around Maws.
I'll add my support to this thread as well. Might help with the FPS drops in places like Newton Movalpolos as well as around Maws.
Shocking, a suggestion that is actually presented in a cohesive, professional way. This one gets a like button from me, good going, that doesn't happen often :P.
I'm all for this.
I'd also be for them adding all those configuration settings (resolution) in game. Both XI and XIV force you to log out to change the game's resolution, I can't think of any game in the last ten years that has done that.
Also fully support a DirectX upgrade, not sure how feasible it is.. but maybe it would make the game run better. There's no reason shadows should lag the game on my PC when it's an almost 9 year old game. Optimize the engine for PC!
I think this is the first intelligent, lucid, and actionable request I've seen posted in the General Forum. Kudos and a rate up.
Any sort of graphical improvement is ok with me. Esspecially if it makes the game run smoother. I have a really nice, new PC, and I used regedit to push the graphics way up, and I lag sometimes =[ Mainly when a conflux or telepoint is really big on my screen, well actually, that's the only time, but whatever!
Nicer looking game is nice.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
Really they just need to optimize the rendering code on the PC. Code that doesn't touch the hardware is fairly agnostic about what platform it's running on. It's likely that these are separate from the main code anyway. I suspect that they use a common "core" for all three versions and then separate modules that they compile in for each version.Originally Posted by Fusionx
Converting a D3D8 application to D3D9 isn't really that hard, just convert the calls and then bugtest. Later they could do additional refinements by improving how the game renders the 3D scene by replacing some of the old rendering methods (more efficient shadows for example)
Vista and Windows 7 use a wrapper for D3D 8, removing that extra layer will improve performance just by using D3D9 directly.
Also added increased draw distance and ability to adjust and remove LOD levels to op.
Last edited by Atomic_Skull; 04-20-2011 at 09:21 AM.
What are the chances of the Dev team implementing some of this stuff?
Pretty flipping high after they get this FFXIV stuff out of their system ie it fails once and for all. And it will be a hard lesson learned. The moral of the story: Don't eff'n abandon your still new born and incredibly popular MMO. The world was not ready for FFXIV. SE was not ready for FFXIV.
Regular "John" Doe - Not on the Community Team
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