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  1. #1
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    FFXI client tweaks. FFXI updates that might realisticly happen.

    Ok I think it's pretty obvious that a graphics update to FFXI isn't going to happen. However there are things they could do to improve the existing client on modern PCs that wouldn't be too hard to implement and which would not affect PS2 support at all.

    First of all, change how the resolution select works in the config. We already know that FFXI supports any resolution your graphics card is capable of so restricting the "background" setting to a maximum of 1024x1024 in the config utility doesn't make sense.

    Furthermore, the whole "background/overlay" system they use is confusing to new players. They should change the "background" to be a fraction of the overlay and change the name to "Rendering resolution" with a help text that explains what it actually is. So you can select the resolution you want and then choose 1/4 1/2 2/3 and "full resolution" for rendering (this is the way FFXIV does it).

    Update FFXI to DirexctX 9 already, DirectX 8 is dying and Nvidia and ATI hardly care about it. This would solve 95% of the problems FFXI has on Windows Vista and Windows 7.

    60fps support. FFXI's graphics engine *does* support 60fps, there is a cutscene in COP that runs at 60 fps (the one with the demons) and the FFXI benchmark also runs at 60fps in places. So we know this is possible without having to change any of the animations for the models.

    MSAA support, or rather, MSAA support that isn't really slow. At least on ATI cards if you match the overlay and background resolutions (e.g. 1280x720 for both) then forced MSAA actually works with FFXI. The problem though is that it is very slow with shadows enabled. MSAA already works with FFXI, so it's just a matter of fixing FFXI to work better with it.

    Adjustable menu size. Add an option to draw the menus larger so that everything doesn't become unreadable at very high resolutions. Even if it's just "draw all menus at 2x size"

    An option to restrict the width of the UI. So say if you were running the game at 1920x1080 you could restrict the width at which the UI is drawn to 1440.

    Related to the above, user defined aspect ratio, or alternatively just have FFXI assume square pixels. Almost all displays these days use discrete pixels anyway. Combined with the above they would allow FFXI to work with eyefinity three monitor setups. FFXI can already run on three monitors because they simply look like a single very wide display to applications. The only problem is that FFXI is limited to 16:9 and the UI spans all three displays, so while it works it's not very useful.


    EDIT: Adding two extra items.

    Add a slider to increase draw distance of terrain. Modern PCs have no problem with longer draw distances.

    Add a slider to adjust distance for level of detail adjustment (LOD) as well as an option to turn it off completely. As with longer draw distance modern PCs would have no problems with this.
    (57)
    Last edited by Atomic_Skull; 04-20-2011 at 09:23 AM.

  2. #2
    Player Smoothdome's Avatar
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    Awesome thread is awesome, I support!
    (2)

  3. 04-11-2011 08:11 AM

  4. #3
    Player Atomic_Skull's Avatar
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    Fenrir
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    ATI and Nvidia's DirectX 8 support seems to get worse every driver release. They simply aren't concerned with decade old games anymore because they don't drive sales of new graphics cards. Even Microsoft is said to be dropping support for DirectX versions earlier than 9 from Windows 8.
    (0)
    Last edited by Atomic_Skull; 04-11-2011 at 01:27 PM.

  5. #4
    Player Sesh's Avatar
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    Seshamaru
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    Phoenix
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    WAR Lv 99
    < 4th'd
    (2)

  6. #5
    Player Shadotter's Avatar
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    I'm not sure how feasible this all is, but I support it wholeheartedly
    (0)

  7. #6
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by Shadotter View Post
    I'm not sure how feasible this all is, but I support it wholeheartedly
    These are all just improvements to the existing client and wouldn't require any changes to the actual game assets. Most of these improvements would be trivial to implement. Certainly no more difficult than when they added a built in Window mode.

    The only two that would require real work would be MSAA support and updating to DirectX 9, and even those are just something you put an intern on for a few months.
    (0)

  8. #7
    Player Juilan's Avatar
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    Juilan
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    Siren
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    PLD Lv 99
    LOL they all require less work than changing the value of a drop rate, which they've done, or are planning on doing in abyssea, you don't need to deal the spigettehti code for three terminal types you just tweak things for windows... less trouble shooting and since most of it isn't game side they'd have enough less debugging
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  9. #8
    Player Fearforever's Avatar
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    Fearforever
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    Fenrir
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    NIN Lv 90
    I support this to, its annoying how my laptop can run a brand new game on max. settings but my fps drops and I lag around Maw's and fluxes would be nice to have DirectX fixed, or rather updated.
    (0)

  10. #9
    Player Myrid's Avatar
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    Character
    Sandwich
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    Quetzalcoatl
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    THF Lv 1
    I totally 100% agree with the OP. We need some small engine/settings upgrades. We can only hope that Microsoft completely breaks DX8 in Win8 and forces SE to upgrade us to DX9.. or risk losing everyone that upgrades their OS..! /crossesfingers

    Thing is they won't do it unless they have to; new players very rarely come in nowadays. Those of us that are already playing are hooked and won't quit over not having graphics/engine upgrades.
    (0)
    Resident of Quetzalcoatl since 2003!

  11. #10
    Player Gokku's Avatar
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    as much as i agree if the dev teams latest post trend stays the same the answer is "we thought about it but its to much work so heres some other shit "
    (0)

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