If they changed the CP rings to a fixed duration, then I'm pretty sure I could go from 0JP > 2100JP in a single day during a campaign... Really don't feel like mathing it out, but yeah, sounds about right ~_~;; Also, unless the cap on cp/kill was also raised, it wouldn't benefit everyone equally since it is already possible to hit that cap w/o any ring buff in a really good group killing the right targets. That means the players getting the most out of it would be those who were on the low end of the totem pole to begin with and killing lower level targets, while those who killed higher level stuff would get a much smaller, possibly zero, improvement. You would be penalizing those who know how to kill more than only crabs in other words. ^^;;
TLDR; The CP/kill cap would need to be raised significantly before it would make sense to examine a redesign of the rings.
The 65k-ish cap is a binary thing :x They have the value set to a certain number of bits, and when you fill em up, anything over that amount simply gets tossed out as garbage data. (Oversimplified, but should be the gist of it.)



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