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  1. #8
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Mithlas View Post
    I was thinking mainly about capacity, but decided to include EXP into it.

    Right now, I see people call for Double EXP/CP campaigns and seem to lose incentive to group up and gain CP when there is no event.
    Having a ring set for a duration might help during the "off-season" and maybe help people set time every week for CP with a group that feels like a worthwhile investment?

    I dunno, just a thought.

    As it stands, I'm really not thinking about EXP gain at all. I could care less how slow/fast someone gets to 99.
    If they changed the CP rings to a fixed duration, then I'm pretty sure I could go from 0JP > 2100JP in a single day during a campaign... Really don't feel like mathing it out, but yeah, sounds about right ~_~;; Also, unless the cap on cp/kill was also raised, it wouldn't benefit everyone equally since it is already possible to hit that cap w/o any ring buff in a really good group killing the right targets. That means the players getting the most out of it would be those who were on the low end of the totem pole to begin with and killing lower level targets, while those who killed higher level stuff would get a much smaller, possibly zero, improvement. You would be penalizing those who know how to kill more than only crabs in other words. ^^;;

    TLDR; The CP/kill cap would need to be raised significantly before it would make sense to examine a redesign of the rings.

    The 65k-ish cap is a binary thing :x They have the value set to a certain number of bits, and when you fill em up, anything over that amount simply gets tossed out as garbage data. (Oversimplified, but should be the gist of it.)
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    Last edited by Nyarlko; 08-29-2016 at 03:53 PM.