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And I'm all for being patient for the new kitchen to be remodeled, even if it took a couple of months to get finished ^^
See that Karb, a little creative juices and boom, you've created new life to an old system that Folks would go nuts over:
"If they do make the changes that put together both your and King's ideas, I would love those little stones."
Just imagine the sudden flood of Aptant gear hitting the AH again lol
Last edited by kingfury; 04-12-2011 at 07:31 AM.
Evolith was terrible, and it still is. I'd much rather they spend their time and effort making new things (new addon series, new expansion, new battles, new hnm's, etc/) or making changes to existing parts of the game that aren't worthless to begin with (such as the upcoming Dynamis changes, revamp some other stuff, such as Einherjar, Salvage, general Mythic acquisition, expanding Nyzul Isle as I recall it being coded for uo to 255 floors).
There's seriously so many more options out there between new stuff and not stupid existing stuff that if Evoliths get any attention I'll seriously be pissed off. The new dev team is fantastic, but they likely don't have the manpower to fix everything that could use fixing, and as far as priorities go, Evoliths is pretty much at the bottom of the barrel in the bottom of a trailer of barrels in the bottom of a cargo ship that has been filled to capacity with other trailers also full with barrels... except this particular barrel is currently full of dung.
TL,DR; Evolith is complete shit, and "fixing" it is a waste of time that could be put to better use.
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/bah You probably read one or two post and decided to pop in this reply /sulk
If you can honestly read through the handful of great post housed in this thread that literally proposes a near 200% better functionality for the current Evolith system that would in fact change the way every player in this game deals with gear augmentation from now until lvl 99 and beyond, and still wholeheartedly believe such an overhaul is a "wast of time"; I would only hope that much more that the Dev Team sees this potential so you can be one of the stragglers-types to actually break down and eventually use the new system that just about everyone would be using. That would be reward enough for such types of nay-saying. But then again, I've seen the worse cases of stubborn-headed players throughout my years playing FFXI that I'm sure folks that think as you still wouldn't enjoy the freedoms that this revised system would offer "just Because"(as in no valid reason except for being stubborn and closed minded).
I've already addressed this type of thread multiple times now throughout this thread, so there's no real point in doing so again and again. Just scroll back and see the responses to those if you want true valid reasons that this proposal would breath life to many issues currently plaguing gear augmentation and all that jazz.
Thanks for your opinion in any case /bow, but the call put out by this thread is for open-minded players that want to see more progressive options in their gear choices/options via a "REVISED" Evolith system. I'm pretty sure there's enough "Don't fix anything with this system because I can't think creatively enough to even see the need to fix it" types of post in this thread already to fill a trash can to full, so if you lack an open mind to at least address the problems AND add some possible solutions, I'm sure everyone that does in fact possess such a mental capacity would rather not hear from ya. Thanks
I don't care how much better it can be through the suggestions made or the ideas of the dev team themselves, and admittedly, Karb's ideas were rather sound; even balanced.
That's not the point. There's an assload of more important things to fix and/or new content to add/tweak/test at cetera. Evoliths are, simply put, completely horrible in every single way possible way, except the theory of what it was meant to do.
It would simply take too much precious time and effort from the dev team to change the how evoliths are acquired (old content etc), stored (if you use your BLU idea), added/removed (if current system is not kept), balancing (to keep them competitive with some of the top weapons/gear currently, and in the future, yet not too overpowered - after all, if they're not competitive, nobody would do them still), and likely a complete overhaul of the existing evoliths themselves.
Now, I love the new dev team, I really do, they've done many things recently that should have been done ages ago. But as awesome as they are, they do not have infinite time, manpower, ideas, or the flexibility to devote time to this. Not when you see people clamoring for more expansions/add-ons, fixes to jobs (some legit, like DRK, others whiny), new content outside of Abyssea, rebalancing of Relics, rebalancing of Salvage, adjusting Mythic acquisition, making skillups easier, adding a Gym, adjusted drop rates, adjusted certain Job Abilities, adding new Job abilities, new Jobs, fleshing out the lore, I'm hoping you get the idea here.
If they're working on Evolith adjustments, they could be spending that time on something else, something more important. And choosing to work on Evoliths over any of the mentioned things in the above paragraph (many of which would likely involve a number of people/man-hours and quite possibly be multi-faceted in the implementation) is an absolutely terrible idea.
Absolutely terrible. Horrible. Evoliths should stay dead, just like Garrison. It was a terrible system, still is terrible, and the idea of fixing it (given the amount of work required to do so) is also terrible unless they fix pretty much everything else first, and give us all the (new) content we want. It all comes down to priorities, and Evoliths should really never be near the top.
I hear you, and understand the point your making. I do of course understand that there are pressing issues all around the Dev Team, and am in no way am I saying "DO THIS FIRST"! ^^ Like all my proposals, It's just a suggestion to making things/systems in that area function better Whenever they get the time to do so.
Now my only disagreement with your point is that if the proposed suggestion is in line with the planed development currently going on within the Dev Team (Ex: Gear augmentation/customization), then it would make sense to prioritize the suggestion to some degree (vs something like garrison...unless they made Garrison apart of gear augmentation...or something like that).
Now pointing out repeatedly that the current Evolith system is "horrible" is redundant in this case since I AGREE with you lol, but it's the potential greatness that it could hold in regards to gear customization that's on the table here. If you in fact believe the concepts proposed by Karb and others are sound ones, and you understand that "Gear Customization" IS in fact on the minds of the current Dev Team, you should see that we're not going against the flow of progression here.
I commend you on further detailing your position on the matter. Thanks /salute
I think they should just stick one guy from the Dev team, Who originally proposed the Idea.
Section him off from the rest of the team, and make him work on Fixing it like I suggested before.
That way the entire dev team is working on fixing more important things, while the 1 guy is working on fixing the failure system.
WIN WIN!
I don't think you can fully get rid of shapes. Shapes is what would limit using the same evolith over and over. For example, using STR +6 on all 15 etchable slots you can possibly have at the same time. I think merely adding the "instant evolith" ability and having THAT section be able to override any shapes, or at least add alot more shapes than normally permitted, and adding better evolith like on Karby's list, it would be much better.
Like I was saying these two elements were missing from evolith. By adding them you don't need to change anything from the old system. All you're doing is adding. I still see alot of the old evolith being useful when they're able to be instantly equipped and removed at will. The newer evolith we're proposing would be more suited for more permanent solutions for the etch-able body pieces. So you're adding evolith, instant system, and adding hunts. Much more easy than redoing an entire system.
Teh most famous/infamous Taru on Carbuncle!
Miiyo Taru | Sargantanas Final Fantasy X|V
"That way the entire dev team is working on fixing more important things, while the 1 guy is working on fixing the failure system."
That'd be messed up lol ><;
But if it got the job done, so be it ^^/
Last edited by kingfury; 04-13-2011 at 12:18 AM.
You should reread my post
I said "Since removing the Shape System would xxx (like you said), Implement a System that won't allow more than 1 of the Same Evolith Per armor. I.E Everything you just mentioned"
You could put STR+6 on it for instance. From then on you could not put STR1-6 on it, Any more STR period. You could still put DEX, but not STR.
I addressed that
Edit: But i think you're saying, have an Ability to Put the shape you want into the Armor? That wouldn't be horrible idea either you know, Probably a lot less time consuming!
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