Okay, Since i love nothing more than to Create, Even though Evolith would be a hard System to Repair, I'm going to name some stuff off. Consider it the same "Ebur/Ebon/Furia" Color Sets, however, Color will now only Determine Looks, Not Etch type. They're all level 95 Armor.
First off, Remove "Shapes/Filled/Etc" Stuff Completely, Its one of the many complicated reasons people did not like Evolith. "Oh hey look at this Evolith! ... Oh wait, Its not the right shape i can't use it... Oh well". Be gone with it. but keep the "size" system. As a replacement to the "Shape" System, Impliment a "1 Augment Per Type" system. Meaning you can't put 2 Attack Evolith on the same slot. It may not seem a big of Deal, but with more Useful Evolith it could obsolete a lot. For instance, you could put 3 "STR+6" Evolith on 1 piece of Armor, and have an Armor with STR+18, Outdating a lot, so restricting it to 1 per-Type is a good idea. (By type i mean "each evolith", You can still put STR+6 and DEX+6, just not 2x STR+6)
Anyway, Here we go. (--------- Signifies "Slot Here", length dont matter)
THF/NIN/DNC Set. "____ Harness Set" (ebon/ebur/furia)
Head-
Ebur Cap
Def:30
Haste+3% Accuracy+5
Critical hit Rate+3%
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Ebur Harness
DEF:53
STR+5 DEX+5
Critical Hit Rate +3%
Critical hit Damage+3%
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Ebur Gloves
DEF:27
STR+3 DEX+3 AGI+3
Haste+2% Attack+8
Critical hit Damage +2%
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Ebur Tights
DEF:40
HP+20 DEX+3 AGI+3
Evasion+8 Haste+2%
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Ebur Boots
DEF:22
STR+4 DEX+4 AGI+4
Haste+2% Critical Hit Rate +2%
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As an example! Some New evolith i would like to see Added:
HP+20~80
MP+20~80
STR+1~6
DEX+1~6
AGI+1~6
VIT+1~6
INT+1~6
MND+1~6
CHR+1~6
Accuracy+1~8
Attack+1~8
Magic Accuracy +1~5
Magic Attack +1~5
Critical hit Rate +1~3%
Critical hit Damage +1~3%
Haste+1~2%
Triple Attack +1~2%
Double Attack +1~2%
Quad Attack +1
Dual wield +1~2%
Store TP +1~8
Subtle Blow +1~8
Regen+1~2
Refresh+1
Cure Potency+1~8%
Waltz Potency +1~8%
Quick Draw Damage +1~5%
Summoning Magic Skill +1~10
(All Magic Skills here) +1~10(not all at the same time, I mean this is saving me from typing it all out)
Avatar Perp - 1~2
Blood Pact Damage: +1~3%
Blood pact Ward Potency: +1~3%
Pet: Double Attack +1~2%
Pet; Triple Attack +1~2%
Pet: Magic Attack Bonus +1~3
Pet: Attack +5~10
Pet: HP +20~80
Pet: MP+20~80
Pet: Regen+1-2
Pet: Refresh+1
Pet: Regain+1
Stratagem Recast - 1~3sec
Quick Draw Recast - 1~3sec
Automaton Melee Skill +1~5
Automaton Magic skill +1~5
Automaton Ranged Skill +1~5
Fast Cast +1~3
Wyvern: DT - 1~5%
Wyvern: Breath Potency +1~5%
Weaponskill Damage: +1~3%
Call beast Ability Delay -5~10 (seconds)
Reward potency +1~5%
Reward Recast Delay -1-3 (seconds)
Sneak attack Damage +1~3%
Trick Attack Damage +1~3%
Firstly, Remember the number values may look low, but you can put them on multiple pieces of Armor.
Secondly, Obviously more broken things would be Incredibly rare. Possibly actual Drops from high-level NMs, instead of Rewards for Hunts. Also they could very well come from the new BCNM's with Kindred-Crests/High-Kind-Crests, Like how grips were added. Some of the "Rarest" evolith could come from those as a "filler" reward. While some of the less broken ones (STR/ETC) could come From Hunt Registries.
As further Restriction, Each one of the above Armors could be R/EX, Allowing only being able to hold one.
Edit: Adjusted some Values.