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  1. #31
    Player Karbuncle's Avatar
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    Okay, Since i love nothing more than to Create, Even though Evolith would be a hard System to Repair, I'm going to name some stuff off. Consider it the same "Ebur/Ebon/Furia" Color Sets, however, Color will now only Determine Looks, Not Etch type. They're all level 95 Armor.

    First off, Remove "Shapes/Filled/Etc" Stuff Completely, Its one of the many complicated reasons people did not like Evolith. "Oh hey look at this Evolith! ... Oh wait, Its not the right shape i can't use it... Oh well". Be gone with it. but keep the "size" system. As a replacement to the "Shape" System, Impliment a "1 Augment Per Type" system. Meaning you can't put 2 Attack Evolith on the same slot. It may not seem a big of Deal, but with more Useful Evolith it could obsolete a lot. For instance, you could put 3 "STR+6" Evolith on 1 piece of Armor, and have an Armor with STR+18, Outdating a lot, so restricting it to 1 per-Type is a good idea. (By type i mean "each evolith", You can still put STR+6 and DEX+6, just not 2x STR+6)

    Anyway, Here we go. (--------- Signifies "Slot Here", length dont matter)

    THF/NIN/DNC Set. "____ Harness Set" (ebon/ebur/furia)

    Head-
    Ebur Cap
    Def:30
    Haste+3% Accuracy+5
    Critical hit Rate+3%
    -----------
    -----------
    -----------

    Ebur Harness
    DEF:53
    STR+5 DEX+5
    Critical Hit Rate +3%
    Critical hit Damage+3%
    ---------
    ---------
    ---------

    Ebur Gloves
    DEF:27
    STR+3 DEX+3 AGI+3
    Haste+2% Attack+8
    Critical hit Damage +2%
    ------
    ------
    ------

    Ebur Tights
    DEF:40
    HP+20 DEX+3 AGI+3
    Evasion+8 Haste+2%
    --------
    --------
    --------

    Ebur Boots
    DEF:22
    STR+4 DEX+4 AGI+4
    Haste+2% Critical Hit Rate +2%
    --------
    --------
    --------

    As an example! Some New evolith i would like to see Added:

    HP+20~80
    MP+20~80
    STR+1~6
    DEX+1~6
    AGI+1~6
    VIT+1~6
    INT+1~6
    MND+1~6
    CHR+1~6
    Accuracy+1~8
    Attack+1~8
    Magic Accuracy +1~5
    Magic Attack +1~5
    Critical hit Rate +1~3%
    Critical hit Damage +1~3%
    Haste+1~2%
    Triple Attack +1~2%
    Double Attack +1~2%
    Quad Attack +1
    Dual wield +1~2%
    Store TP +1~8
    Subtle Blow +1~8
    Regen+1~2
    Refresh+1
    Cure Potency+1~8%
    Waltz Potency +1~8%
    Quick Draw Damage +1~5%
    Summoning Magic Skill +1~10
    (All Magic Skills here) +1~10(not all at the same time, I mean this is saving me from typing it all out)
    Avatar Perp - 1~2
    Blood Pact Damage: +1~3%
    Blood pact Ward Potency: +1~3%
    Pet: Double Attack +1~2%
    Pet; Triple Attack +1~2%
    Pet: Magic Attack Bonus +1~3
    Pet: Attack +5~10
    Pet: HP +20~80
    Pet: MP+20~80
    Pet: Regen+1-2
    Pet: Refresh+1
    Pet: Regain+1
    Stratagem Recast - 1~3sec
    Quick Draw Recast - 1~3sec
    Automaton Melee Skill +1~5
    Automaton Magic skill +1~5
    Automaton Ranged Skill +1~5
    Fast Cast +1~3
    Wyvern: DT - 1~5%
    Wyvern: Breath Potency +1~5%
    Weaponskill Damage: +1~3%
    Call beast Ability Delay -5~10 (seconds)
    Reward potency +1~5%
    Reward Recast Delay -1-3 (seconds)
    Sneak attack Damage +1~3%
    Trick Attack Damage +1~3%

    Firstly, Remember the number values may look low, but you can put them on multiple pieces of Armor.

    Secondly, Obviously more broken things would be Incredibly rare. Possibly actual Drops from high-level NMs, instead of Rewards for Hunts. Also they could very well come from the new BCNM's with Kindred-Crests/High-Kind-Crests, Like how grips were added. Some of the "Rarest" evolith could come from those as a "filler" reward. While some of the less broken ones (STR/ETC) could come From Hunt Registries.

    As further Restriction, Each one of the above Armors could be R/EX, Allowing only being able to hold one.

    Edit: Adjusted some Values.
    (1)
    Last edited by Karbuncle; 04-12-2011 at 03:00 AM.

  2. #32
    Player Olor's Avatar
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    sneak attack vs. aquans +1
    (0)

  3. #33
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Karbuncle View Post
    Okay, Since i love nothing more than to Create, Even though Evolith would be a hard System to Repair, I'm going to name some stuff off
    -------------
    See, now that's what I'm talking about! ^^ I deeply commend you for putting a creative foot forward! /salute And such an extensive creative foot it is lol

    Awesome feedback, Thanks for it ^^/
    (0)

  4. #34
    Player Ryce's Avatar
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    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    I'd love to see a traditional MMO gem/socket system in place of evoliths. Something like:

    Synergy for etching sockets in gear
    Synergy can be used to etch sockets into a range of armor from high to low levels (the number of possible sockets increasing with level).
    Example: Lizard Jerkin can have up to 1 socket. Centurion's Scale mail can have up to 2 sockets (1 for NQ, 2 for HQ), etc.

    Synergy for upgrading evoliths
    Synergy can also be used to combine lower evoliths into stronger ones. Something like:
    2 shards = 1 small
    2 small = 1 average
    2 average = 1 large
    2 large = 1 flawless

    The effect of each evolith will increase with each tier. A STR evolith might give +1STR as a shard, +2STR as a small, etc. Flawless Evoliths would offer +5 to a stat or ability

    Hunts for obtaining Evolith
    The Hunt system is cool... if the evoliths obtainable are worthwhile. Harder hunts could yield greater numbers/tiers of evolith. Also, I think points required to take on a Hunt should just be Tabs from FoV... get rid of the other point system. Compel players to spend more time outside of Abyssea farming tabs (and playing with lower level players) so they can participate in Hunts to get their evoliths.

    NPC for removal of Evolith
    Once an evolith is placed in a socket, it cannot be removed by the player directly. It can, however, be removed by an NPC jeweler for a fee. There should be a chance that the evolith will be lost during the removal process so it's not always a no-brainer. Perhaps the chance that an evolith will be lost is effected by the frequency in which you use the jeweler.
    Example: You try to remove an evolith for the first time this week, there is a 10% chance the evolith will be lost. If you try again today, there is a 70% chance it will be lost. Wait one day, 60% - 2 days, 50%, and so on.

    This would keep the demand for evolith sustainable while still giving us the customization we want. I'll stick my 3 Flawless Evolith in my level 70 gear (which I'll be using for some time) if I know I can safely remove them over the course of a few weeks after I get new gear at a higher level.

    Evolith choices
    I would want to see evolith that effect the following:
    • Base Stats (STR,DEX, etc)
    • Combat Skills
    • Magic Skills
    • Crit Hit %
    • Emnity
    • HP / MP
    • Attack / Accuracy

    In a nut shell, I'd like to see evoliths become mini-merits.
    (0)

  5. #35
    Player Miiyo's Avatar
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    Quote Originally Posted by Karbuncle View Post
    As an example! Some New evolith i would like to see Added:

    HP+20~80
    MP+20~80
    STR+1~6
    DEX+1~6
    AGI+1~6
    VIT+1~6
    INT+1~6
    MND+1~6
    CHR+1~6
    Accuracy+1~8
    Attack+1~8
    Magic Accuracy +1~5
    Magic Attack +1~5
    Critical hit Rate +1~3%
    Critical hit Damage +1~3%
    Haste+1~2%
    Triple Attack +1~2%
    Double Attack +1~2%
    Quad Attack +1
    Dual wield +1~2%
    Store TP +1~8
    Subtle Blow +1~8
    Regen+1~2
    Refresh+1
    Cure Potency+1~8%
    Waltz Potency +1~8%
    Quick Draw Damage +1~5%
    Summoning Magic Skill +1~10
    (All Magic Skills here) +1~10(not all at the same time, I mean this is saving me from typing it all out)
    Avatar Perp - 1~2
    Blood Pact Damage: +1~3%
    Blood pact Ward Potency: +1~3%
    Pet: Double Attack +1~2%
    Pet; Triple Attack +1~2%
    Pet: Magic Attack Bonus +1~3
    Pet: Attack +5~10
    Pet: HP +20~80
    Pet: MP+20~80
    Pet: Regen+1-2
    Pet: Refresh+1
    Pet: Regain+1
    Stratagem Recast - 1~3sec
    Quick Draw Recast - 1~3sec
    Automaton Melee Skill +1~5
    Automaton Magic skill +1~5
    Automaton Ranged Skill +1~5
    Fast Cast +1~3
    Wyvern: DT - 1~5%
    Wyvern: Breath Potency +1~5%
    Weaponskill Damage: +1~3%
    Call beast Ability Delay -5~10 (seconds)
    Reward potency +1~5%
    Reward Recast Delay -1-3 (seconds)
    Sneak attack Damage +1~3%
    Trick Attack Damage +1~3%
    /cheer Krabnuckle for making the list that I wanted to... but I've been really lazy the last few days. I'm sorries. I'll pick it up shortly!
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  6. #36
    Player Karbuncle's Avatar
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    I tried To balance it, I had to Readjust a lot of stats. I toned down Haste form 1~3 to 1~2, Since it also has "Dual Wield" bonus Evolith.

    My thoughts on the ones that look insane (like say, Triple attack +2%) would come from Hard to beat NMs, and as such 1-6 "size" would be Triple+1, While 7-8(Rarest) be +2, Making +2 Really rare, But obtainable with work.

    The above it would be possible to make some epic Armor. Like for instance take the Body.

    Ebur Harness
    DEF:53
    STR+5 DEX+5
    Critical Hit Rate +3%
    Critical hit Damage+3%
    (-Critical hit Damage +3%-)
    (-DEX+6-)
    (-Triple Attack +2%-)

    There we go, Epic SA/WS piece. Inching out Loki's for SAWS, but not for TA, SATA combined, or SATAWS (though those are less used),

    Or you could make

    Ebur Harness
    DEF:53
    STR+5 DEX+5
    Critical Hit Rate +3%
    Critical hit Damage+3%
    (-Haste+2%-)
    (-Dual Wield+3%-)
    (-Critical Hit Damage+3%-)

    And you have a respectable Melee Body, and so on. I think making the armor R/EX would be a good Idea too. Encourage implementation of the "Interchangeable Evolith" like Blue_spells. .
    (1)

  7. #37
    Player kingfury's Avatar
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    WAR Lv 99
    Brilliant stuff ^^/

    I really can only imagine the "Gold Rush" effect from players back to this gear if these types of sets could be made

    I'm hoping word will come soon as to what the Devs think in regards to these possibilities!
    (0)

  8. #38
    Player Karbuncle's Avatar
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    I don't Think they're going to put the amount of effort into Evolith to fix it. I think it would literally take removing every current Evolith, Removing the "Shape" system, Adding the "1-per Restrictions" system, Revamping all Current Hunt Registries to either keep the useless Evolith, Or Replace them with some of the ones above, etc etc.

    But, I can always Hope. I'm no game designer, but I'd imagine the above steps would be a lot of work o-o
    (0)

  9. #39
    Player kingfury's Avatar
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    Quote Originally Posted by Karbuncle View Post
    I don't Think they're going to put the amount of effort into Evolith to fix it. I think it would literally take removing every current Evolith, Removing the "Shape" system, Adding the "1-per Restrictions" system, Revamping all Current Hunt Registries to either keep the useless Evolith, Or Replace them with some of the ones above, etc etc.
    But, I can always Hope. I'm no game designer, but I'd imagine the above steps would be a lot of work o-o
    ------------
    Well, the good thing is that it would be compared to moving around furniture in an already built house vs building a new house from the ground up ^^/ Where the latter would be the more work extensive option of course.

    Granted, I think they could keep all the current Evoliths (yes the all the overly situational ones) based on if they did in fact allow us to ability to swap them out without using Synergy, and maybe allow all the same current Evolith dropping NMs drop the newly added Evoliths based on different conditions (like the Hunt Registries, or even the use of the Trial of the Magians.

    I'm really hoping the Dev Team can see the great potential suggested throughout all the post here in this thread, though because I'd be glad to wait for such a overhaul so long as it's coming ^^/
    (0)

  10. #40
    Player CrystalWeapon's Avatar
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    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Karbuncle View Post
    I don't Think they're going to put the amount of effort into Evolith to fix it. I think it would literally take removing every current Evolith, Removing the "Shape" system, Adding the "1-per Restrictions" system, Revamping all Current Hunt Registries to either keep the useless Evolith, Or Replace them with some of the ones above, etc etc.

    But, I can always Hope. I'm no game designer, but I'd imagine the above steps would be a lot of work o-o
    Love your ideas Karb, on what stats should be added on stones as well as the idea of removing the shape. Codewise I'm assuming you'd just have to take the identifier that currently tells you what slot a stone fits in and change it to tell what group it's in (str stone, dex stone, trait stone, etc...) and have it check which groups are already there when equiping a second stone. That way as you said only one of a certain type can be equiped on a weapon at once i.e. no str+5 and str+4 on the same item.

    It's not that it would be difficult, more that it would be time consuming b/c they would have to modify the data for all the existing evoliths as well as alot of tweeks to the system in place. Kind of like completely remodeling your kitchen, the foundation is there but there's still alot of work to be done. If they do make the changes that put together both your and King's ideas, I would love those little stones.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

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