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  1. #1
    Player kingfury's Avatar
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    New Evoliths! Tell SE what you want Added! My Suggestions + Yours >>

    Lets take on this topic more specifically! ^^

    Below are my suggestions for new Evolith categories, but I don't want to be the only one pitching in the specific possible stats that could go within them. I ask for all your best and balanced feedback to the possible Evolith stats to be housed within (or added to even another Category altogether) these proposed categories.

    *Possible NEW Evolith Categories(View Large)
    This Post is a Sister Post to my recent Post titled, "Making Evoliths Interchangeable Like BLU Spells for "Ebon-Type Gear Sets" New Life!", and thus supports the concept that these new Evoliths would be interchangeable via a new Evolith attachment process outside of Synergy.

    But aside from that, I just want to communicate the possibilities of new and useful/powerful Evoliths to the Devs! Please choose as many categories as you like and just suggest what you guys would feel best fits without going over board of course ^^/ Thanks /salute
    (2)
    Last edited by kingfury; 08-08-2012 at 10:30 AM.

  2. #2
    Player Karbuncle's Avatar
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    I believe Evolith really should just be left to rot. the System in itself would require way to much effort to Make viable.

    First off, You'd need to add new armor to use Evolith in, Or attach it to current armor, Which in itself is probably Impossible to do. Frankly the level ~70 gear don't cut it anymore.

    Secondly, You would need to completely rehaul how you Obtain Evolith. Currently the Hunt Registry system was a good idea, But it was too Limited in Obtaining, You needed Points to get points to be able to camp the NM you wanted, Only to not get the level of Evolith you wanted then have to work the points up again, All the while only being able to do it once/hr.

    Thirdly, You would need to completely Rehaul every Evolith. Remove restrictions such as "Ninjutsu:" and "Vs.Family:", they should be "Magic:" and "Any Family:", I think when it was Released, SE was too afraid to give us meaningful augments because they didn't want to obsolete some of the best armor we had at the time, So in turn they over-Nerfed it by making it incredibly Situational to the point the entire system was not worth the hassle. Even the evolith-Weapons were only good because they had decent DPS, and some of them were still rather awful because the Evolith attached didn't benefit the weapon in any way except during Weaponskills. the "Dagger WS: Triple Attack+" should have read "Triple Attack+", not limited to WS only.

    The biggest problem though, is the third one, Evolith is entirely too situational, And mostly terrible, that in order to make it worth using it would take way to much man-hours and effort. I would rather they let this system Die and give us new Systems, Rather than improve this one. It would just take too much effort.

    Any idea i would have to Improve Evolith, I would recommend putting into an entirely new system and letting Evolith die. Even the idea of "Letting them be interchangeable like blue spells' has its flaws, 1 being, unless it was designed like Automatons, You would have to carry around a F**KTON of Evolith to make the armor Less "Situational". I don't have 30 inventory spaces to haul around Evolith I'll use on my armor vs. certain families once a month :\

    TL;DR: Evolith sucks and would require too much work to fix.
    (1)
    Last edited by Karbuncle; 04-11-2011 at 03:28 AM.

  3. #3
    Player kingfury's Avatar
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    ><; lol I agree that it would take time to mend all of the issues that plague the current Evolith system, but that's all we have when talking about an MMORPG, and lots of it! ^^ Try not to think only of how much of a pain it would be to resurrect the system, but rather think of all the potential it could have should it be handled correctly. Just look at how they want to move forward with new systems to come:

    "July – September 2011: Test Server to Go Live
    In conjunction with the test server, subforums dedicated to hosting player feedback will be established in the official forums, the two combining to mark the birth of a new development cycle as outlined below.

    1) Content under development
    2) Content announced via the test server and official forums
    3) Testing
    A) Player testing and feedback
    B) Testing by Development and QA teams
    4) Fine-tuning
    Balancing and debugging based on the findings of step 3; test server updated
    (*Repeat from step 2)
    5) Version update released"


    Now picture being able to tell SE exactly how to better structure the Evolith system and they listen! Better days are coming for old systems that didn't reach their potential in the past, we just have to be diligent with our communication with the Devs ^^

    And to your worries about Evolith storage based on my proposed concept:

    Quoted from the OP: "Storing Evoliths to be swapped out on the fly:
    Evoliths should have a special holding sack that stores them similar to how attachments are stored with Automations. Once you acquire them, you can store them via an "Evolith Sack", that would compile them to be readily attached to ones gear using the Evolith Attaching Tool. This way, player inventory wouldn't suffer, and players could still strive to collect as many Evoliths as they want."
    ^^/
    (1)

  4. #4
    Player Miiyo's Avatar
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    I would like to see evolith get to the point of point distribution. I think between this and merits, this can really provide an ultimate sense of character personalization. I think everything that was done as far as evolith and the original 4 body pieces they could be etched into, was a good start in the right direction. The way it was implemented with synergy, the hunts, and the random chests were all great ideas. What I feel needs work, is the actual specs on the evolith.

    Taking into account, we are reaching the cap, one would think any company would like to make the most out of any idea to lengthen the amount of time it keeps our attention(keeps us playing and paying). With that being the case I'd propose making a ton of etchable bodies. We had ebon, ebur and furia, last time. Go from 3 to 8 or more pieces with each base targeting a certain characteristic. ie. Azure bliaut to have a pretty generous mnd base, Ebon Bliaut to have a generous int base, Ebur Bliaut to start with healing magic base, White bliaut cure potency base, etc. The overall goal is, if I feel INT is the most important thing, I can get an Ebon Bliaut, then go and do hunts that will provide me with INT+ evolith, and stack up to my hearts content. By doing this, it enables more of a competitive feel in the gear itself. "My choice of INT is better than your choice of only MAB(as a fellow blm I would personally never say this)". It also gives room for trial and error meaning going back and redoing hunts or whatever to try out different combinations.

    I would say keep the situational evolith to add variety and even more personality, but add alot of clear cut evolith. Healing magic +2, Cure potency +3, Strength +5, Agility +7, Fast Cast +8, etc. Again, this is to resemble point distribution.

    That's all I can think of right now. I was mucho excited about evolith and equally depressed after it came out.
    (0)
    Last edited by Miiyo; 04-11-2011 at 03:59 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  5. #5
    Player kingfury's Avatar
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    Very cool and interesting idea ^^

    I'm definitely not against releasing even more variety in the types of Aptant gear, so I would really love to see this considered. Though, based on the system I'm proposing with more "clean cut" stat based Evoliths, between the 5 pieces of gear and the option to etch up to 3 Evolith slots per piece, the base stats on the gear would have to be carefully considered in terms of balance. If the Devs didn't release any new Aptant gear, but released Evolith based on the suggestion above in the OP, we're talking about the ability to stack/pop in core stats like INT, STR, MND, etc., ranging from +1-5 x3 (or more)per the individual pieces. That would easily catch up the current base Aptant lvl 70'ish gear to the level 90 gear ^^

    Example based on the Ebur Cuirass Set:
    Head: 3 STR Evoliths (+3 each)= +9 (Twilight Helm-like)
    Body: 3 STR Evoliths (+4 each)= +12 (Twilight Mail-like)
    Hands: 3 STR Evoliths (+3 each)= +9 (WAR +2 AF3)
    Legs: 3 STR Evoliths (+3 each)= +9 (those smexy +10 STR shorts, whatever their name is)
    Feet: 3 STR Evoliths (+2 each)= +6 (Perle feet)
    Plus the Base STR stats (13)
    Total = 58 STR

    So you see, that functionality alone would be beastly all by itself ^^. Again, it wouldn't hurt in the slightest to have more choices in Aptant gear, so thanks for the feedback /salute
    (0)

  6. #6
    Player Miiyo's Avatar
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    I hope the chances of "Dev Concern" isn't determined by the amount of feedback a post get. I know alot of people are scared of/bewildered by/clueless of evolith.

    I can see the good in the interchangeable evolith. I think though, that could be it's own new system. Evolith, to me at least, seems tied to synergy. If anything, I would say etch something into the gear that would allow it to just insert the "instant evolith". Seems overly complicated, but, I don't see them just rewriting... blah. I don't feel like continuing this sentence @.@

    The idea of making evolith interchangeable really fits the stupid situational evolith and maybe should've been implemented in the first place. MAB+4 vs dragon-type. That perfectly fits something like that.

    SO, give us 8+(I say 8 cause it fits with the 8 elemental paths, blah) different etchable pieces per body alignment (head, hand, feet, blah), a way to interchange evolith at will. Also, there should be no limit added to this. In a way the situational evolith CAN resemble atma. If you take the time to do the hunt to get it, you deserve to pop it in any time. Moving on... give us "clean cut" evolith for etching. Finally make more situational evolith for interchanging.

    I insist on numerous aptant gear. It gives us that much more to do, as well provides us with more of an opportunity to choose what areas we wish to be stronger/weaker in.

    I really don't feel like typing @.@

    King I will be attending school shortly for game design/programming. My wish is to eventually work for SE. If this is not possible at the time of my completion, I steal you and we start our own franchise. Krabnuckle has good ideas too and can be an advisor.
    (0)
    Last edited by Miiyo; 04-11-2011 at 05:45 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  7. #7
    Player kingfury's Avatar
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    Quote Originally Posted by Miiyo View Post
    I really don't feel like typing @.@
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    Hilarious lol
    -------
    Quote Originally Posted by Miiyo View Post
    King I will be attending school shortly for game design/programming. My wish is to eventually work for SE. If this is not possible at the time of my completion, I steal you and we start our own franchise. Krabnuckle has good ideas too and can be an advisor.
    -------
    I'd be honored to help out /salute ^^
    (0)

  8. #8
    Player Miiyo's Avatar
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    Quote Originally Posted by kingfury View Post
    -------
    Hilarious lol
    -------

    -------
    I'd be honored to help out /salute ^^
    Help out?!! I only deal with dollars man! Big dollars! I'd be honored to help run a multi-billion dollar company that takes over the gaming world. We taru think and do big things! Big things...
    (1)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  9. #9
    Player kingfury's Avatar
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    ><; lol Where do I sign! ^^/
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  10. #10
    Player Karbuncle's Avatar
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    I've always always wanted to go into Game Design, but thats a typical nerd fantasy of me

    I just don't have any of the Training required to be a valued member of a gaming company outside of a Flowing river of Ideas. But Everyone has Ideas and mine aren't entirely too Special.

    However, I am writing a Book on one particular set of Ideas i developed into a not-half-assed thought. Wooo its a start

    Hell, Maybe if i get rich of my nerdbooks i can make them into a game years down the Road :P
    (0)

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