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  1. #31
    Player Aliron's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Aliron
    World
    Leviathan
    Main Class
    BLU Lv 99
    Well there are a few continents left to explore, the rest of the Eastern Continent of Aradjiah, were Tenzen and the Yagudo if from, the Southern continent of Olzhirya, where the Mithra were from, along with Rhazowa the Northern continent filled with Gigas's and probably Orc, and finally the western continent I belive is called Ulbuka, which Tavnazia had dealings with, all of which were in the previously posted map link. I would love to be able to explore these areas, also has anyone seen the 8th Protocrystal; the Protocrystal of Light? Everyone's familiar with the usual 6 to get the Celestial Avatars, and those familiar with CoP know about the Dark Protocrystal. I may not have progessed in the remaining storylines I have left to do in orger to be privy to the info.
    I personally am not all that interested in the what if storylines they've pumped out with WoTG and Abyssea, the Time Travel and Dimension hopping should have been saved for after the other continents were explored. Plus the zones are getting a little full with entrances to other realms really. I would really like to see content that rewards usage of the older content as well as lightly promoting its own rewards like they touched on with abyssea, but still maintain some semblance of balance. As well I would like to see more emphasize on other aspects of jobs, for example WHM can use club, but there is next to nothing to encourage it, or the WAR ability to use so many weapons, but still the game content forces them towards what they think should be the norm of using an Axe or Great Axe, and as many have probably said before me, the RDM melee capability being heavily ignored by both Party oriented and the game content itself. Where's our customization that SE mentioned really?
    Several ways that they can address it as well, such as their new favorites, Synergy and Magian Trials to make gear semi-customizable, or even allow the regular crafts to do such but have Key Item requirements as per normal. Maybe allow mages to make charged and rechargable gear, but to make it, they require the spell and a special item to channel the spell. I know that last idea came right out of D&D, but if it worked, why toss it.
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    Last edited by Aliron; 03-09-2011 at 05:48 PM.