Quote Originally Posted by Rooj View Post
I still see many complaints about the debuffs that enemies use so I thought I would provide a little advice.

The example I'm mostly going to reference is one that actually happened just this evening. Me and a few LSmates have been throwing our faces @ Golden Kist the past few days, as it's the last T1 kill we needed. He's universally accepted as the hardest (read: most annoying) Reisenjima T1 NM.
Golden Kist is the toughest of the T1s, sure, but he's clearable by, most of the population that actually does Escha/Reisenjima, when people are complaining about current endgame being too hard, he's not even what people are considering part of the problem, that's what's so humorous about this post in the first place, though he is a decent example of why melee aren't used in the even harder stuff.

Quote Originally Posted by Rooj View Post
My point is, I use my Barelement and Barstatus spells religiously. --- I'm not sure how widely known this fact is, but Barelement spells actually also help protect you from status ailments. --- I was using Barpoison and Barwater since poison is of the water element.
I thought it was pretty widely known that Barelement spells help prevent their related element's status effects, using them, along with Indi-Attunement and Geo-Vex can be quite effective at resisting the lower-level NMs status ailments, however, as the NM levels rise, it becomes quite difficult to resist, even with resist sets (which will harm a DD's ability to DD quite a bit when using).

Quote Originally Posted by Rooj View Post
However, ever since the Staunch Tathlum came out, I've been testing wearing it full time.
Staunch Tathlum is a GREAT piece, I wouldn't go so far as to say I fulltime it, but, I certainly wear it a lot, I melee in it a lot, even, but the issue is, from what I can tell, if that's one of the harder mobs you've done, is that you've yet to hit the mobs that really trump your gear/buffs in terms of Macc vs Meva.

Quote Originally Posted by Rooj View Post
So here's my thoughts on this whole enemy debuff thing. Don't be afraid to sacrifice a little DPS for utility.
Blu says hi, the community has already more than shown they're happy to sacrifice some DPS for utility, or Blu wouldn't be as popular as it is, there are multiple jobs who, with tuned situations definitely outdamage Blu, but Blu brings so much utility to the table, which is why it's as popular as it is.

Quote Originally Posted by Rooj View Post
That said, I do believe that the degree of enemy debuffs could be made a little bit easier on the community. For example, Traits could possibly become a little better. I've also thought it would be neat if those Traits were improved via our job specific equipment like Artifact or Empyrean. You never really see any Resists on any of our normal equipment, it's always a separate piece with probably no other stats so it never gets used. To be fair though, most of the Resist gear goes in accessory type slots so they make less of an impact on your overall performance.
I think the vast majority of us agree that melees are in a poor spot in endgame, and something should be done, adding more resist traits to gear might not be a bad thing, but Magic Evasion is already on all of that gear, resist is just effectively a more targetted version of that.

Last night we were attempting Warder of Courage again, when it uses Soul Voice, it becomes extremely hard to deal with, keep in mind, we were using a Run tank, with all Charm Resistance gear, a Geo with Vex/Attune up, and a Bard with Light Carol II (who had soul voice buffed then dropped party before the pop) the Geo even 2hred (After the charm buffer the tank used wore), we resisted a good portion of charms, each time, but eventually one landed on the Run, and once that happened, noone else really had a chance of resisting, this has happened on every attempt, we can deal with all of it's other moves, (though Benediction can be annoying) charm is what really always seems derail us, we've also tried tanking it with a Pld using charm buffer and then fealty, with no success there either.