I would be happy even if one or two things in Sertha's post were implemented. For me I would at least be happy if they gave us two things:

1) Mallets: A consumable to clear amnesia. It's only fair since mages get echo drops. Though SE has been pretty stubborn about not giving us a consumable for amnesia for some reason.

2) Diminishing Returns on status effects. As an example, say that you're against an NM that spams an AoE Slow, and there's a DR for Slow that lasts 3 mins. If hit a second time with Slow within that time period, it is half duration. If hit 3 or more times within 3 mins, it is completely resisted. After the 3 mins the DR resets and the next Slow is full duration again. This is fairly common as a balance element in many MMOs, so it might be a good addition to FFXI as well.

I'm not going to hold my breath for either lol.. But it would be nice.