Quote Originally Posted by Jblauh View Post
Hello folks. So I just wanted to bring up something I find unusual with the trusts system and that's that they don't cut into your experience gain, but real people do. Now I know for the majority of you who might be reading you probably couldn't careless and hey I'm not going to say you should. However I find the penalty to experience gain per person is just pointless and out of date anymore. I feel it's important in XI to make many friends, team up, and enjoy 1-99 together with someone. Not just endgame alone, but so many times when I'm out in the field working on a new job and see someone else doing the same I'll ask if they'd like to team up and more often then not they'll respond saying "I'd love to, but its just not as efficient" and hey I don't blame them. Shouldn't the goal be to encourage people to team up while using trust and not just using trust alone if they can help it? Heck toss in a experience bonus per person. That'd encourage the idea of joining forces all together and while this might sound silly to some think about how this would effect the game over all. More likely than not I believe this kind of system would keep the game around longer. Think about it. People would make friends more often and folks returning to the game can form bonds with players more. Rather than them coming back and leaving shortly after cause it's to lonley of a experience. Idk. I doubt people or Square will care, but I just wanted to toss that out there. Thank you if you read this. Much appreciated.
I agree with removing the exp penalty for multiple people in a party now that trusts have been added, but I don't think any other exp incentive is needed. I do agree its a deterrent at lower levels and for newer players who actually want to enjoy exping. With the ability to be power leveled in Abyssea, SE made it easy to level anyway. Why not make it better for people who want to play together but not be auto-leveled?

I don't care about Apex parties or endgame, but exp is so easy to get on 99 jobs, I could care less about a buff after 99. Why would adding more exp be a big deal at that level? When I'm on my 99s, I care more about CP than exp. I was glad you could spend money on extra merits so that I could stop capping out on exp as it is. Adding more seems like it would just be more that is lost when I cap merits and don't want to go back in yet. But SE could always keep the penalty at 99 if that's such a big deal.