Quote Originally Posted by Ketaru View Post
If enemy evasion has been reduced such that melee can hit high tier mobs without as much difficulty, I would think the real follow-up question would be, "So wouldn't that make RNGs, CORs, and maybe SAM/RNGs the preferred skillchainers now? They can pull off the damage and still be at a range."

EDIT: On top of that, RNG and COR have three magic WSs between them that never miss.
Perhaps.

I think fixing ACC was a good start but the underlying issue is Enfeeble / TP spam. Maybe they could give MNK, NIN, SAM a trait that gives them a chance on hit to inhibit TP gain. It would give people a reason to bring said Jobs as well as improve survivability for melee. If they don't want to mess with how often enfeebles can hit, perhaps they need to buff diminishing returns on players?

People may still opt to bring SCH for SC on fights where the enfeebles/TP moves are too much for melee.