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  1. #11
    Player OmnysValefor's Avatar
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    Oct 2012
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    Quote Originally Posted by Zeldar View Post
    You are leaving out one critical point in your arguement: once they fix the melee issue, melee's will do much more damage at a much faster rate than sch. Yes yes, some mobs literally are "burst it with 4 deaths and its gone," but that isn't the majority of them. A well geared WAR or SAM will still outdamage the sch by a large amount, killing the mob much faster. DDs are more than just skillchain mules for the mages.
    But that's how it should be. To some extent, the tradeoff should be safety vs speed of kill.

    Although in a 6(or 7) man setup of melee, melee, tank, healer, geo, blm(maybe another blm), you run into the question of who you'll buff. An Immanence-oriented group still sidesteps that problem.

    Also something occurred to me. The perfect content to test changes to AoE damage against players would have been avatar HTBFs. Because right now, if you don't bring scherzo/ward, you don't bring melee lol. (Edit: RUN might be great if your group can kill fast, but then you run into enmity problems in HTBF and one of thosee melee will be tanking)
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    Last edited by OmnysValefor; 08-04-2016 at 11:17 AM.

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