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  1. #1
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Personally I'd like more than two Volume options throughout the month. So far there have been 12 distinct battles, 6 intense and 6 regular, next month will introduce 2 more. Why not be able to choose from those 14 different battles during any given month?
    (0)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,329
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Garota View Post
    Personally I'd like more than two Volume options throughout the month. So far there have been 12 distinct battles, 6 intense and 6 regular, next month will introduce 2 more. Why not be able to choose from those 14 different battles during any given month?
    The rotating rewards and battles is one of the ceterpoints of the system. If you could pick any of them, everyone would just pick whichever one is easiest and farm that. The idea is that it's a piece of content that doesn't get too stale over time by virtue of the fact that it changes periodically.
    (0)

  3. #3
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,101
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Alhanelem View Post
    The idea is that it's a piece of content that doesn't get too stale over time
    It fails spectacularly at that.
    (6)

  4. #4
    Player Eckamus's Avatar
    Join Date
    Feb 2016
    Posts
    49
    Character
    Eckamus
    World
    Valefor
    Main Class
    WHM Lv 99
    Not sure if it was mentioned before, but a increase in number of Hallmarks and Gallantry rewarded for completing Normal ambuscade would be something welcome. Intense ambuscade has received a double increase in points rewarded as such Normal should receive the same bonus. This would greatly help more casual, solo, lower play time or people who are returning to obtain gears without spending excessive amounts of time spamming ambuscade. As it stands, it feels like a lot of time is spent just doing ambuscade and nothing else. When there is so much else players can or need to do on their preferred job(s), for events etc... An example is a player with minimal play time or only able to play on weekends would have a hard time completing ambuscade every month and most of their playtime would consist of this event if they wanted cap it out every month. The problem is compounded even more if they are unable to complete Very Difficult or lower difficulties in a timely manner. Personally, i think a increase is justified and would help a large portion of players obtain what they need without spending a large majority of their time spamming Ambuscade.
    (1)

  5. #5
    Player
    Join Date
    Jan 2012
    Posts
    645
    Another problem is, even though the rewards for intense ambuscade are much higher, still, almost nobody does it, the simple effort/reward ratio is still too low, most of the groups I'm in can complete normal ambuscade on VD in 3-5 minutes, intense ambuscade though, if we can even reliably do it on any of the non-easy difficulties, take way too long to be worthwhile.
    (1)

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