Some of the nicest, most helpful players I've come across are also on Asura. That's just the nature of the beast, you'll have more of every type of player on a larger server, both the good and the not so good. Personally, I like variety in my life. I might get bored if I agreed with everything everyone said.
That's an odd argument. Gil and CP can be made just easily, if not more so on a quieter server. When the player base dips to a point where forming pick up groups, linkshells and transactions via bazaars/auction house becomes painfully slow players tend to consider cancelling their subscriptions. There's no evidence to reference other than forum threads/posts such as Rooj's, but I'd imagine it's easier to keep players happy on a server that's constantly around the 1,000 online accounts mark than it is on a server struggling to get 300 accounts online and, well, happy players don't usually think about cancelling their subscriptions at the end of the month.
That's purely anecdotal. People will always have an opinion about major events, like forced name changes in this case, and often times a good chunk of the negative comments tend to be reactionary with emotive language - making decisions when you're angry isn't always the best idea. Sure, someone might quit because they despise the idea of losing their name, but in the grand scheme of things that's a really small price to pay for a livelier game world that will be far better suited at attracting new/returning players in addition to serving the existing player base.
Is that sibling/roommate/friend/significant other going to want to give the game another whirl if they know they'll have to pay $13 to resubscribe on top of $18 to server transfer? I've seen more than my fair share turn the game away because of it and it's unfortunate because I know they'd have enjoyed it with a more active population.
Ambuscade was absolutely terrible for everyone, regardless of server size, simply by design and the congestion around it on Asura today is far less annoying than it was even back on Cerberus where the population was often only a quarter of the size or smaller. The fact you bring up Tenzen also makes me laugh because I suspect everyone on your server is just like everyone back on Cerb, sticking to just that one HTBF regardless of how many other parties are lining up for it. Things are thankfully a bit more varied on Asura.
There is no overcrowding issue on Asura or anywhere else, not in the slightest. If it comes to the point where content is too crowded for the server's population see that as a positive and not a negative. We'll bring it up with the devs, the same way we complained about Ambuscade, and watch how they start to mold the game around a larger player base rather than a smaller one for a change.
The game doesn't have content for big allies anymore because we made it this way. Only we can turn it around. Do you think that will happen on servers housing 300 accounts at any given time?
Let's all put our feelings aside here for a minute and think this through: are there enough active accounts today to bring to life 16 giant MMORPG worlds? The simple answer is no.
More like 8,000+, at least back on Cerb.



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