
Originally Posted by
Dazusu
I may not have played for a few years; but that doesn't mean I haven't followed the game and announcements from the development team. Of course, we don't have solid numbers or facts because they don't release that kind of information - but it doesn't take a genius to make an educated guess by logging in at any time of the day or night and finding <1K on most servers, and 300~600 on the majority.
I'm pretty sure that is a lot less than at the time of Adoulin's release. At least that's a fact for Leviathan.
There was an announcement that stated they had to decrease the size of the development team to reduce costs to enable the game to keep running. How does that not directly correlate with the size/scale/quality of updates they are able to produce with now more limited resources? This isn't just about PS2 dev kits (though I don't disagree that might be a substantial factor in it). Can you really argue that this isn't about the money, and by extension the player base size? If the game was large enough (ie, a million plus subs as you suggested), had the income - they might fund an engine rewrite. As it stands - it's not worth it.
'Course, I'm open to the fact I could be entirely wrong. We'll never know unless they tell us though :-)