Thanks Zeldar. I am aware of the lack of survivability for the average melee DD on higher content, and I've made several posts about the balance of melee DD jobs since 2010. I've been an active campaigner for DD jobs to be tweaked to have a more even playing field. On one hand, most DDs (except BLU) need ways to stay alive so the damage potential can be reached. At the same time, weaponskills like Resolution can be easily exploited while other weaponskills (like Scythe for example) can't be exploited so much.
It's all good giving us Smite, but on a job like DRK who didn't need anymore attack it was a bit of a waste. I would have preferred ACCURACY, even if it was only half the value of the attack Smite currently gives. Let's compare ...
My THF easily hits 1200 primary accuracy using Taming Saris. My DRK struggles to get near that using Mythic Scythe and some Reisenjima pieces. Dual Wield jobs have the unfair advantage of more accuracy. In the past, 2-handers were given grips to compensate. The only thing is, the grips are NOT strong enough to compensate. A Bloodrain Strap with Accuracy +6 is nothing compared to another i119 weapon.
Not only that, but I see a huge difference between Relic weapons and Mythic Weapons. I understand that Relics should have something to give which Mythic doesn't, but in this instance Relics such as Ragnarok get so much accuracy compared to Mythic it's required on anything remotely difficult and evasive. Are we expected to make both? I'm just wondering if Mythics for melee DDs were supposed to be used in niche situations where you can make use of the Aftermath AND not be punished for the lack of accuracy. Was that the intention of the devs? It confuses me. Mythics should have the same accuracy as their Relic counterparts ... because 1) they are harder to make 2) accuracy is the most essential stat a melee needs, and sometimes needed more than an Occasionally attacks twice or thrice Aftermath.
In the end, Smite didn't do a lot for the jobs it was added to. Mythics such as Liberator and Conquerer should be two of the best weapons in the game, but a WAR or DRK with Ragnarok is going to be just as good or better in most situations. I'm not against DRKs or WARs who prefer using Great Sword and want a viable option, but it shouldn't be the #1 choice for both jobs. Warrior is the master of Great Axe, Dark Knight is the master of Scythe, so why can't the game represent that? It makes zero sense to me, or anyone who plays these jobs. Some players love these melee jobs for the weapon type, and when we can't use the weapon type we believe should be most associated, then we ain't playing the jobs the way we originally wanted to.

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