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  1. #29
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Rydal View Post
    I completely agree with everything in Group 1, except maybe Composure. My main issue with Group 2 is that new JA's (I think) are in the same group as new spells, they can't make new animations. I think making most of those Job traits would make them more implementable. Another thing is that I don't really like that we have to choose between melee and nuking when using Bravery and Faith. The point of RDM is to be able to switch between different fighting styles without missing a beat. Having a JA that reduces one of our skills for another is going against our job's main drawing point. They should just boost stats and not reduce any. The JA that let's us use a self cast enhancing spell on anyone is a great idea. But for the last two JA's, what would the ranks do if I merited them past 1? They sound more like normal level up JA's rather than merited ones. Very neat ideas though.
    I made them JA's simply because they don't really need to have unique animations, they can just reuse one, that and Faith / Bravery already have animations that exist.

    As for Faith and Bravery, the two have always existed as a buff to one side while weakening another.

    And yeah, I forgot about the merit level effects.

    Maybe:

    Enhancers Gift > Grants a chance of augmentation happening. +4% chance per additional level. (16% at 5/5)
    (Augmentation increases potency of cast buff by 50%)

    (Or just extend the duration 10% per level)

    --

    Enfeebler's Might > Increases Duration +20% per additional level.
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    Last edited by Jakuk; 07-21-2016 at 12:46 AM.