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  1. #27
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Hyrist View Post
    The trade off here is that they would have to redo our merits to compensate.
    tbh I think most the jobs merits need to be adjusted, for RDM I was thinking along the lines of something similar to, based on the second 2-hour being changed:

    GROUP I
    Magic Accuracy
    Increases Magic Accuracy by 3 per level.

    Convert Recast
    -30 seconds Per level

    Augments Composure Effect
    Grants +10% chance of spells cast under Composure resisting Dispel effects per level. (Self and Party cast)

    Enhancing Magic Duration
    Increases duration of enhancing spells cast on self or party by 3% per level.

    Enfeebling Magic potency
    Increases potency of enfeebling magic cast by 2% per level.
    ------------------------------------------------------------

    GROUP II
    Faith (JA)
    Recast 5:00 / Duration 30:00
    Improves users affinity with the magical arts.
    Grants: Magic Accuracy +3%, Magic Attack Bonus +3%, Fast Cast +4%, Spell Duration: 5% / Magic Accuracy +15%, Magic Attack Bonus +15%, Fast Cast +20%, Spell Duration: 25%
    Reduces: Accuracy - 1%, Attack -1%, Combat Haste -1% / Accuracy -5%, Attack -5%, Combat Haste -5%
    ____________________________________
    Bravery (JA)
    Recast 5:00 / Duration 30:00
    Improves users combat affinity.
    Grants: Accuracy +2%, Attack +3%, Combat Haste: 2% / Accuracy: 10%, Attack: +15%, Combat Haste: 10%
    Reduces: Magic Accuracy -2%, Magic Attack Bonus - 1%, Fast Cast -1% / Magic Accuracy - 10%, Magic Attack Bonus -5%, Fast Cast -5%
    ____________________________________
    Enhancer's Gift (JA)
    Recast 2:00 / Duration: 1:00 or spell cast
    Allows self-cast spells to target a party member.
    (Spells potency will be based only on the casters skill, equipment will not be counted)
    ____________________________________
    Enfeebler's Might (JA)
    Recast 3:00 / Duration: 1:00 or spell cast
    Greatly increases potency and accuracy of the next enfeebling spell cast.
    (Increases Magic Accuracy and Potency +100% of the next enfeebling spell cast.)
    ____________________________________

    Might be too much, but maybe similar.

    Quote Originally Posted by Thorva View Post
    Rdm getting innate dual wield. I am on the fence about this, pld and rdm have similarities when it comes to melee, so many times I often look at one or the other in terms of keeping my mind on the balance. Both jobs seem to be sword and shield and is visibly seen with rdm access to beatific shield. I, as a rdm, would love to have innate dual wield, but I think it starts tipping the balance, especially if they recode enspells for more dmg, or added effects like we mentioned on page one of this thread. Although something like avatar favor on rdm enspells would be kinda nice, self buff only
    I think their shield level means they were really not intended for shields and it was just something they gave to fit the "semi-decent but not masters of combat", Beatific Shield was more an exception to the crap shields they were usually placed on.

    That said I don't know if I'd give them straight dual wield though, maybe due to their dagger and sword skill being the same, maybe something like a Fencer uses in a Sword and Parrying Dagger, could balance it by putting some defensive stats/magical buffs on the dagger and dmg on the sword.

    Something like:

    Fencers Stance (job trait)
    Allows you to equip a sword and a dagger.

    Then you could add Daggers like:

    Fencing Dagger
    Def:30 DMG:95 Delay:183
    DEX +19 AGI +19 STR +19 VIT +19 HP+50
    Dagger Skill +242 Damage Taken -2% Parrying Chance +5%
    Spell Interruption Rate -5%
    Level 99 RDM
    (1)
    Last edited by Jakuk; 07-17-2016 at 07:52 AM.