Quote Originally Posted by Jakuk View Post
tbh I think most the jobs merits need to be adjusted, for RDM I was thinking along the lines of something similar to, based on the second 2-hour being changed:

GROUP I
Magic Accuracy
Increases Magic Accuracy by 3 per level.

Convert Recast
-30 seconds Per level

Augments Composure Effect
Grants +10% chance of spells cast under Composure resisting Dispel effects per level. (Self and Party cast)

Enhancing Magic Duration
Increases duration of enhancing spells cast on self or party by 3% per level.

Enfeebling Magic potency
Increases potency of enfeebling magic cast by 2% per level.
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GROUP II
Faith (JA)
Recast 5:00 / Duration 30:00
Improves users affinity with the magical arts.
Grants: Magic Accuracy +3%, Magic Attack Bonus +3%, Fast Cast +4%, Spell Duration: 5% / Magic Accuracy +15%, Magic Attack Bonus +15%, Fast Cast +20%, Spell Duration: 25%
Reduces: Accuracy - 1%, Attack -1%, Combat Haste -1% / Accuracy -5%, Attack -5%, Combat Haste -5%
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Bravery (JA)
Recast 5:00 / Duration 30:00
Improves users combat affinity.
Grants: Accuracy +2%, Attack +3%, Combat Haste: 2% / Accuracy: 10%, Attack: +15%, Combat Haste: 10%
Reduces: Magic Accuracy -2%, Magic Attack Bonus - 1%, Fast Cast -1% / Magic Accuracy - 10%, Magic Attack Bonus -5%, Fast Cast -5%
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Enhancer's Gift (JA)
Recast 2:00 / Duration: 1:00 or spell cast
Allows self-cast spells to target a party member.
(Spells potency will be based only on the casters skill, equipment will not be counted)
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Enfeebler's Might (JA)
Recast 3:00 / Duration: 1:00 or spell cast
Greatly increases potency and accuracy of the next enfeebling spell cast.
(Increases Magic Accuracy and Potency +100% of the next enfeebling spell cast.)
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Might be too much, but maybe similar.
I completely agree with everything in Group 1, except maybe Composure. My main issue with Group 2 is that new JA's (I think) are in the same group as new spells, they can't make new animations. I think making most of those Job traits would make them more implementable. Another thing is that I don't really like that we have to choose between melee and nuking when using Bravery and Faith. The point of RDM is to be able to switch between different fighting styles without missing a beat. Having a JA that reduces one of our skills for another is going against our job's main drawing point. They should just boost stats and not reduce any. The JA that let's us use a self cast enhancing spell on anyone is a great idea. But for the last two JA's, what would the ranks do if I merited them past 1? They sound more like normal level up JA's rather than merited ones. Very neat ideas though.